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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-The List of Ideas for Firaxis - Archive > The Essential Civ 3 - New Ideas
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raingoon is offline raingoon
Prince
Los Angeles
Aug 1999
time: 21:14
  Old Post 16-02-2000 00:30
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#1 Report this post to a moderator
The Essential Civ 3 - New Ideas Browse Apolyton AD-FREE

SUBMISSIONS ONLY!

Here is where you submit YOUR ONE IDEA for the Essential Civ 3 list. Your idea will be given its own topic thread for debate/discussion.

Guidelines for New Ideas are "anything goes," so long as it is clear how the new idea will enhance the game in Civ 2 terms.

Good luck!

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:14
Post  Old Post 16-02-2000 01:14
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#2 Report this post to a moderator
Inflate your Upload Space

Open source AI.

LordStone1 is offline LordStone1
Emperor
Rochester, NY
Jan 1970
time: 00:14
Post  Old Post 16-02-2000 05:18 Visit LordStone1's homepage!
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#3 Report this post to a moderator
Got spare money?

Well-designed graphics (not horrible ones like in SMAC).

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:14
Post  Old Post 16-02-2000 09:06
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Tired of ads?

Detailed replay, both visually and in written form (hopefully a natural language play-by-play).

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:14
Post  Old Post 16-02-2000 09:28
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Easy transition from Cities to Regions for mid- to late-game play. Based on government. Incorporation of Region Capitols, region-wide improvements, and cultivation of resources inside region boundaries.

Grier is offline Grier
Warlord
of Sheffield, England
Feb 2000
time: 05:14
Post  Old Post 16-02-2000 12:58
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You should be able to custom design units, adding different weapons/armour/transport, and also be able to upgrade a unit at any city with a barracks.
<font size=1 face=Arial color=444444>[This message has been edited by Grier (edited February 16, 2000).]</font>

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:14
Post  Old Post 16-02-2000 13:22
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Full PM-box? Change here!

Beautiful, animated, 3D - CITY VIEW !!

FinnishGuy is offline FinnishGuy
Warlord
Finland
Jun 1999
time: 07:14
Post  Old Post 16-02-2000 14:32
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Browse Apolyton AD-FREE

Make the graphics move fast. No slowdowns, none, no matter how many units or cities or whatever graphics items are on screen. FAST, get it? Thanks.

Hugo Rune
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Post  Old Post 16-02-2000 14:39
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A fully-featured separate scenario-editing program with an easy-to-use interface, a scripting language, editable graphics and settings (untis, technologies, etc.), and full documentation in the form of both a manual and a good help file.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:14
Post  Old Post 17-02-2000 04:28
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...moving up...

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:14
Post  Old Post 17-02-2000 04:37 Visit Seeker's homepage!
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#11 Report this post to a moderator
Lose 30 kilos (of popups)

To really borrow and take a look at other quality strategy games like Imperialism for trade and diplomacy, Warlords 2 Deluxe for scenario editability, ect. is my most important suggestion

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:14
Post  Old Post 17-02-2000 09:44
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Real combat screens:
For each battle the computer generates a de novo map that rflects the terrain of the areas around the point of contact. The units from the strategic map would be broken down to smaller units deployed in the battle map. This would work well in conjunction with custom made units, i.e., you would decide how many infantry brigades, cavalry brigades and artillery brigades to put in your armies. The player would manuever, attack, and defend with his units.

raingoon is offline raingoon
Prince
Los Angeles
Aug 1999
time: 21:14
Post  Old Post 17-02-2000 15:03
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Grier --

You already nominated Hex Based Maps as a new idea. Only one nomination per category. Which do you want to nominate?

raingoon is offline raingoon
Prince
Los Angeles
Aug 1999
time: 21:14
Post  Old Post 17-02-2000 15:06
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Seeker --

Borrowing from other games is not a new feature. Sorry if that wasn't clear. Can you be more specific -- which of those other game features do you want to see?


current up to this post
<font size=1 face=Arial color=444444>[This message has been edited by raingoon (edited February 17, 2000).]</font>

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:14
Post  Old Post 17-02-2000 16:06
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In my opinion, we should combine LordStone1 and FinnishGuy proposals and send this very clear message to Firaxis: Well-designed AND fast graphics! (poor Firaxis). Of course, only if they both agree with this.

FinnishGuy is offline FinnishGuy
Warlord
Finland
Jun 1999
time: 07:14
Post  Old Post 17-02-2000 18:13
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Increase Your PM Length

Sure why not combine the proposals, but I prefer word order "fast and well-designed".

Dobermann
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Post  Old Post 17-02-2000 19:38
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well..
Nativepop/CIVilans
..either one is fine for me

raingoon is offline raingoon
Prince
Los Angeles
Aug 1999
time: 21:14
Post  Old Post 18-02-2000 00:04
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Remove this text

Dobermann,

What language do you want to use for the nativepop/CIVilians idea? (I posted on the CIVilians idea myself recently -- are you referring to that?) I just need to know how you think this idea should be described so others will understand... - raingoon

raingoon is offline raingoon
Prince
Los Angeles
Aug 1999
time: 21:14
Post  Old Post 18-02-2000 00:08
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Increase the size of your Attachments

Lordstone1 -- okay to add your idea into Finnishguy's nomination?

Dobermann
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Post  Old Post 18-02-2000 00:46
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Enter the AD-FREE zone

AH, then I say..
Include a virtual population with its own agenda/needs/desires
is that good enough?

bcr3 is offline bcr3
King
The Glorious People's Republic of Off-Topic
Aug 1999
time: 00:14
Lightbulb  Old Post 18-02-2000 01:56
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OK, with all these micromanagement suggestions, let me throw out one a suggestion to make certain they don't take over the game...

Instead of Chieftain, Warlord, etc. being governed by progressively tougher AIs, have each level include more advanced features. For example, Chieftain would be a lot like Civ 2, with just a few new concepts (such as, perhaps, the LASS system) and using the new interface. Deity would include all the new features: regions, battle maps, customizable units, civilian population with its own agenda, etc., etc., etc.

I make this suggestion because I am quite fond of designing scenarios, and many scenarios would not be able to handle so many complicated features. For example, if you were playing a scenario based on an alien invasion, do you want to deal with domestic problems? Of course not, the great premise of sci-fi is that if the Earth were invaded, we would all band together, right? So if you want to keep that mood, you would play the scenario on Chieftain or Warlord level, whereas if you wanted to get a more realistic experience, you would play Emperoro or Diety.

OK, that suggestion only applies if they decide to include all this micromanagement stuff, but that's my contribution to the pot.

------------------
Anarchist Supreme of the Glorious PROT!
Chief Justice of the Supreme Court of the Audentior Independant Nation.

Frank: "You live at Apolyton, don't you?"
bcr3: "Pretty much."

waynehead is offline waynehead
Prince
Durham, NC
Nov 1999
time: 05:14
Post  Old Post 18-02-2000 03:22
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Tired of ads?

The ability/option to create provinces or states within an empire after a certain threshold, and both penalties and bonuses for doing so.

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:14
Post  Old Post 18-02-2000 04:45 Visit Seeker's homepage!
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OK. Scenario Editor then.

Aurelius is offline Aurelius
Prince
San Francisco
Dec 1999
time: 05:14
Post  Old Post 18-02-2000 06:25
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A universal log editor for not just OCC (One City Challenge,) but any civ game.

To elaborate just a bit, I would like to see a Civ3 feature that provides a turn by turn summary of the game events that can be edited as fits the player's need--example:


OCC Game
3500 BC Alphabet
3400 BC Hut-50gd
.
.
.
20 AD Contact-Romans
.
.
.
1645 AD Ship Arrives in Alpha

Making logs in multicity games is too complex but a computer could do it trivially and players could compare games as well as analyze play....

The use of logs is very good in competition as any good game must have a way of being recording.

Aurelius


Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:14
  Old Post 18-02-2000 07:27
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#25 Report this post to a moderator
Tired of ads?

Moderators get to pick two, right?

'cuz I'd really love to see both LASS/CLAS-D combat used and see espionage/diplomatic missions as opposed to units. Also just about everything from don Don's original SUPPLY, MOVEMENT, etc. posts. Okay that makes three.

If I have to settle for one I'll pick the combat.

------------------
Theben
Co-Moderator of the Civ3 Forums


raingoon is offline raingoon
Prince
Los Angeles
Aug 1999
time: 21:14
Post  Old Post 18-02-2000 13:31
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Seeker, scenario editor already nominated. Care to add to that thread by seconding and nominate another idea?

Theben, could you be a little more descriptive about what combat your talking about?


(Korn469, aside from where I've asked for clarification, this thread is current up to this post -- she's all yers!)
<font size=1 face=Arial color=444444>[This message has been edited by raingoon (edited February 18, 2000).]</font>

Zanzibar is offline Zanzibar
Chieftain
Timisoara, Romania
Dec 1999
time: 05:14
Post  Old Post 18-02-2000 17:23
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Introduction of Tourism in the game.
Certain buildings (obsolete Wonders, "World's Biggest"-s, museums, hotels, casinos, "Disney Land"-s, etc), some natural resources (for example: wine, snowy mountains), natural wonders, a good reputation, a well-developed infrastructure and ...(I don't know what else, I'll wait for your ideas), to generate extra money: tourism gold.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:14
Lightbulb  Old Post 18-02-2000 17:35
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#28 Report this post to a moderator
Lose 30 kilos (of popups)

Simultaneous turns of play - During a turn, every AI and human player place his/her/its order, (dynamic as movement or attack, to alert as counter fire or sentry or simply building & management). When every player end the turn the computer (as a "game master" put in effect and resolve every order. Units in movement can fall in ambush, defensive units (if alerted) react to attack more realistically, fighter scramble, nuclear MAD, etc.
You can see all this happening as a continuos animation (computer zooming here and there without the loss of general scenario).

Some rules are needed to resolve conflicting orders (you can't fund adiacent city by different settler, can't end same Wonder in two different cities, etc.) but you can have a better use of time (better multiplayer support, not PBEM), and some mix of TBS and RTS strong points.

------------------
Adm.Naismith AKA mcostant

Matthevv is offline Matthevv
Chieftain
Crawley, W.Sussex, England
Mar 1999
time: 05:14
Post  Old Post 18-02-2000 18:59
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Rise and fall of empires. As your empire expands, it should be increasingly likely to be split by civil war, rebellion, etc. In the end all empires would disintegrate, and you would have to start again to try and build a new one.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:14
Post  Old Post 18-02-2000 23:44
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To be able to PAUSE during the AI moves. Sometimes when the AI is attacking (in CivII), battles go by very quickly and then the map jumps to another battle or to move somewhere. By pausing after each battle or move (perhaps an optional dialog box with a continue control?), the user is better able to determine what the AI is coming at you with.

 
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