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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:12
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iS THIS game still running? Anyone here thinks the new graphics look cheesy? Especially the purple sad face....
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Superstar
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Did someone post it to Kengel?
I think he's on holiday and so the game should have been sent to me
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Superstar
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Did someone post it to Kengel?
I think he's on holiday and so the game should have been sent to me
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Superstar
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yes, It's been so long now I think it's justified
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kengel
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Germany
Aug 1999 time: 06:12
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Here is the PBEM mail #6 I sent to you already per email, just to archieve it here...
"After the reply I got for my suggestion to post the game to the next two
players I think the rule is accepted by all, at least there was nobody
protesting against it (I think some of you already practize it).
So I declare it as a new rule in our PBEM game!
Well, what does it mean in detail?
- Every player post his turn to the next two following players (lets call
them "A" and "B"
- The second next player (B) may continue the game, if he did not get the
move from the player before (A) till next day. That gives A two chances to
move: the regular move on the same day he gets the file, and a second
chance till 24h after that.
- If B continues the game, he has to do the CTRL + N press instead of player A, cause otherwise AI would do a lot of chaos to the civ of A.
Exceptions:
- If player A encounters a key situation which will heavily influence the future game play, player A may do a "veto" as soon as he is back. The game will be reset to his turn.
- If for some reason it is not the fault of player A that he missed his turn (email error, the subbing player slept or whatever), the game will be reset to this turn if A wishes so.
I hope, this is the best compromise. The exceptions are to avoid that players loose interest in the game cause of one turn they were not able tomove (perhaps, some barbs captured the capital or it is anarchy again after democracy... ). Well, all that may be discussed further if anyone of you guys do not agree to that, I do not wanna be some kind of dictatoric... "
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greets from the Warrior of sky
<font size=1 face=Arial color=444444>[This message has been edited by kengel (edited October 18, 1999).]</font>
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:12
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Could everyone please post to my normal email account mywon1@student.monash.edu.au ...
I thought I might be the one holding up the game by not checking my hotmail account. Whew... lucky there was no game in my hotmail account.
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kengel
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Germany
Aug 1999 time: 06:12
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PBEM MAIL #7
Hi all,
it is time for a new PBEM mail letter!
The last some weeks the game runs pretty well... Good work guys!
Thanx to all for your patience and continuity, I enjoy it! :-)
Well, this are the topics, a bad one and a good one:
1. Makeo has left the game!!!
I had a chat with him two days ago, and he told me he is doin his exam at the moment and then goin to the states, sadly not be able to play further... So he allowed me to give his civ to someone else. The last two or three weeks I subbed for him and could continue till a new player joins.
The time schedule for this move would be somewhere between 5.00 EST and 12.00 EST, thats 10.00 GMT - 17.00 GMT. I thought first on pastieman, the brother of superstar, but to my knowledge he cannot do it during this time. The next one in order should be Eddy (see Apolyton thread), I sent email to him if he is interested to join.
If anyone of you knows any player who could be interested to join, let me know!
2. A chance for diplomacy?
You know, the big problem in the PBEM game is the diplomacy. Principally it is possible to make diplomatic contacts with all the interesting things, the other diplomatic partner just needs to be online! And due to the time scheduling, this is sometimes pretty difficult...
The good news is, up to now I have two PCs and on both of them I can run the game. So if two of you wanna get diplomatic contact but cannot meet online, I offer to do it for you. In detail this means, you and your partner agree per email what you wanna xchange & trade, and then you contact me somehow and I will do the diplomatics for you on the both PCs.
Additionally, to avoid any hic hac with AI diplomatics, tune your attitude to all other leaders to either adoring (if you wanna keep peace with them) or fuming (if you wanna war with them).
Thats all!
Now I wish you all good luck and a lot of fun goin on!
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greets from the Warrior of sky
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:12
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Just thought I would push up this old thread up again. can we use this thread for diplomacy? I don't know too much about the inner details of a civ2 internet game so I'm not quite sure how diplomacy would be conducted.
But if anyone in this game is still reading this, I invite you all to join the Mongols on their world wide domination program!!!!
The Great MonkeyKhan will be coming!!!!!
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kengel
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Germany
Aug 1999 time: 06:12
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Hehe... Rumors have it, that real mongols don't know the word "diplomacy"... 
Seriously, Monkey is completely right, we should discuss out the diplomatic thing here! Although I think, since this is a PBEM game, some of our players won't have the (online) time to go through the forum. Anyway.
Here is a question MacUser asked per email:
Q: "How should we handle diplomacy? In fear of being attacked by a civ that I am currently at peace, I could send an emissary and let the AI withdraw the attacking troops. But in a real MP game that would require at least a conversation with numerous possible outcomes. What to do... I saved my turn both with and without foreign advisor move. Give me a consensus on what I should/could do before I forward the move."
my suggestion: "My suggestion would be NOT to use the AI diplomatic contact window, cause the other player has no chance to influence the AI acting in any way. If you want the other player to withdraw his troops, tell him so . If the other player is serious about the peace treaty, he will react
adequately.
To my knowledge, AI won't take over the other player to any time, so you needn't be afraid of changes done by AI in the official relationship without the willing of the other player.
There are possibilities to get a human vs human diplomatic contact, although it is a little bit difficult. I see two possibilities:
- The best one is you simply make an internet date with the other player and you do the diplomacy as usual in a MP game. Of course I know this is sometimes difficult to manage.
- The other way is, you find someone who will sub the other PBEM player in this game with his authorization to avoid the different-time-zone-problem.
- The last possibility is, you both agree about what diplomatics to do and send the information and the game file to me. I have the possibility to run the game on two PC's, so I can sub both players and do the diplomatics for you. I don't really like it, because that means it is inavoidable that
I get game information from both of you, and I am still one of the PBEM players "
(you may have a look at the PBEM mail #7 four post top of this one here)
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greets from the Warrior of sky
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kengel
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Germany
Aug 1999 time: 06:12
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Monkey: There are big differences between AI and human diplomacy.
In human to human diplomacy you principally can give, exchange or demand on any of theese goods: money, tech, units, cities, maps (with or without your city positions), contracts or war declaration to third.
There aren't any limits at all, you can trade (or give or demand on) whatever you want.
Another important thing is you can tune your attitude to every other leader between venerating and fuming (see the foreign minister menu, there is an additionally button you can use when you mark one civ). If you are in peace with someone, just change the attitude to venerating, if you wanna have war with him, change it to fuming. This helps to avoid any trouble when someone else moves, meets your civ and the AI forces him to some diplomatic contact.
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greets from the Warrior of sky
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:12
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Hey that's pretty good. As far as I know half the stuff you mention isn't even present in CTP PBEM. Then again CTP did have a dodgy diplomacy model to begin with.
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kengel
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Germany
Aug 1999 time: 06:12
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PBEM Mail #10
Dear PBEM players,
a new PBEM bug is found!!!!
When I started my 1500 BC turn, I was little surprised about I didn't build the pyramids which I rushbuilt the turn before. Well, it was not really surprising because Superstar did it just in time before me 
But what me really surprised was that I was building Colossus instead !!! I never intended to do so or changed the production to it. So what happened?
After Superstar built his pyramids, the program automatically checks the others (now AI) civs if they are building the pyramid wonder also. If so, the program changes the production type in the city window to another wonder type (if availible) or something other (f.e. a warrior) if no wonder for the civ is possible to build.
So in our example the program detected me building the pyramids in Washington and changed the production to Colossus (and of course most of the other civs wonder production also changed), so when it is my turn I built Colossus. Then the program told me that other civs were changing production, especially poor monkey looses completely his shields because AI turned his shield to a warrior or whatever.
Well, what now? It cost me some headache and a programming night, but: here we are, I am proud to present a new civ2 utility to fix this "bug"!
It is called "cityrest.exe" and is a small MS-DOS executable. It changes the Cityproduction as stored in a saved game back to another production type by manipulating the saved game. More in detail, the information about what is produced in a particular city is stored in a single byte, and if this byte is backchanged the wonders will be produced again when reloading the game.
To restore the production in a particular city, you need two files:
sourcefile : this is an old saved game turn in which your city is already producing whatever you want to be kept producing (i.e. this would be your last saved file)
destinationfile : this would be the new save file you get from your foreplayer, in which your cityproduction was changed for example from "colossus" to "warrior" (the old shields value is still availible)
now you can restore the production type simply by opening a DOS session and typing in
cityrest sourcefile destinationfile cityname
an example:
"cityrest ab_b1550.net ab_b1500.net washington"
restores my pyramids production in "ab_b1500.net" I rushbuilt in "ab_b1550.net" in my city Washington.
You can simply start the program without any parameters to get a short
help how to use it.
Well, that was it; if you have questions or comments just tell me or post it 
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greets from the Warrior of sky
<font size=1 face=Arial color=444444>[This message has been edited by kengel (edited February 17, 2000).]</font>
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kengel
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Germany
Aug 1999 time: 06:12
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Finally, the vacant civs in our game have new players now, so it is again a REAL seven player game 
Although the active player number increased significantly, I hope the game will speed up again after xmas time is over. The new players were choosen in an order which should fit into a timeplan, which theoretically allows one turn per day (well, "theoretically" )
White (Romans): Milo
Green (Babylons): MacUser
Blue (French): Dave
Yellow (Egypts): Eddy
Cyan (Americans): kengel
Orange (Greeks): Ian
Purple (Mongols): SparrowHawk
Preliminary "furloughs" and nearly since a year missed old player of the romans: skryke
Please send your turn to the next two players in order and also a notification message at least to me.
I didn't setup a new time schedule yet, since I would like to have your actualized moving times first (from some I already got them, please just repeat, thanx). Also, there arises some questions about game rules, which I would like to be voted out democratically (per email).
- Up to now City bribing is not allowed; would you like that bribing barbarian cities should be allowed?
- Should unit bribing be allowed or not?
- Should stealing advances be allowed or not?
- Should trading advances be allowed or not?
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kengel
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Germany
Aug 1999 time: 06:12
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Here are the results of the game rules voting for our PBEM game:
- City bribing will keep forbidden, also barbarian city bribing is forbidden. ( 4 no, 1 yes, 2 abs.)
- From now on, human unit bribing will be forbidden ( 3 no, 2 yes, 2 abs.). However, barbarian unit bribing is allowed ( 2 no, 3 yes, 2 abs.)
- Stealing technologies is still allowed ( 1 no, 5 yes, 1 abs.)
- Trading technologies is still allowed (1 no, 5 yes, 1 abs.)
However, please keep in mind that every peaceful diplomatic action must be in agreement to the other player. Every aggressive action (fights, stealing, sabotaging etc.) must be reported to the other player. If in agreement to the other player, any possibility of diplomatic contact (AI, online meeting or loading on a second PC) are allowed for tech or map
trading.
Furthermore, there is a new time scheduling: Given are the latest times for when you should have forward your turn to the next player.
EST= (american) Eastern Standard Time, GMT = Greenwich Mean Time
- White (Romans): Milo 5.00 EST = 10.00 GMT
- Green (Babylons): MacUser 7.00 EST = 12.00 GMT
- Blue (French): Dave 14.00 EST = 19.00 GMT
- Yellow (Egypts): Eddy 16.00 EST = 21.00 GMT
- Cyan (Americans): kengel 17.00 EST = 22.00 GMT
- Orange (Greeks): Ian 19.00 EST = 24.00 GMT
- Purple (Mongols): SparrowHawk 24.00 EST = 5.00 GMT
This time scheduling should match at least to your possible times; if not please send me a note.
Have fun at the game 
<font size=1 face=Arial color=444444>[This message has been edited by kengel (edited January 04, 2001).]</font>
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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