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raingoon
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Los Angeles
Aug 1999 time: 21:14
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by Slingshot <center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>RE: A Killer Soundtrack
Above all, Civ is the very best game because it is so immersive. Immersion comes from the addictive story line, the ability to see something worthwhile come from your troubles, and a medium that is appealing to the senses.
But graphics - even wonderful, rich, soul-wrenching graphics can only do part of the job. Probably the best example is Myst and Riven. Both games were primarily visual, and yet the designers felt the experience would be lacking without a soundtrack. For mnay, the music was so good that Cyan even sold the soundtrack on CD!
Here are some other reasons:
- Music is an excellent way to suggest theme. Think of movies like Crimson Tide, the Hunt for Red October, Star Wars, Star Trek, etc. Consider how razing the Death Star would feel if there was no music in the background.
- Music can help a Civ player experience that civ's culture, by listening to special tracks "written" by admiring citizens or during a parade in his/her honour.
- A frantic score can emphasize the feeling that you're behind on the powergraph. If another player is fast approaching, the music can foreshadow the struggle to come.
Many themes are age-specific. For example:
- In the beginning, life is lonely .. haunting, dark .. ominous. Players are fighting for knowledge of techs and landscape. There is a lot of music that generates this sort of mood. Eg. celtic (Enya's song "Hymn" comes to mind, or Enya's sister, Marie Brennan's "Gra De"
- During the renaisance, there is are more cavalier themes, including a whole new way to look at exploitation: Imperialism.
- After Imperialism came great conflicts and war on a global scale. As I suggested, works like Gustav Holst's "Mars" is a fitting score.
But there can be problems. BAD music is worse than no music at all! Music is bad when:
- it is overly repititous, or it overstates a theme.
- it is played at the wrong time. Once in CTP I was pummeling the last Viking city after a Blitzkreig-style war. Then came the bzzzt! Hoy Ya! Bong bong Tribal Drum song... That sure killed the mood...
- it is too removed from what the average gamer can stomach. Eg. The William Tell Overture (Lone Ranger Theme Song) would be silly.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
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EdN
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tampa,fl
Feb 2000 time: 05:14
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Why not just a 'grow your own' option?
Just have a folder called music and let the program play any MP3s in random order.
That way they don't have to pay royalties on music (i.e they spend the Development bucks on important things) and you get exactly the music you want.
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Grier
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of Sheffield, England
Feb 2000 time: 05:14
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There are two types of game music, musac and normal music.
With musac everyone hates it because its just bad. With normal music you have an even greater problem, everyone has different tastes. For example a heavy metal fan is not going to like the latest dance soundtrack and vice-versa. The solution, dont waste money on a soundtrack and give me an mp3 player support instead.
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Glostakarov
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York, Yorkshire, England
Feb 2000 time: 05:14
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A folder for mp3s isn't a bad idea. I have 2 CDRoms in my system, so I tend to pop a music CD in the other drive when playing games with crappy music.
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Dr Strangelove
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Why not have Microprose make alternative sound tracks that can be downloaded from their or other websites?
There have been a few soundtracks that I didn't like, but by and large I've liked most of the Civ music. After playing the game for 6 months even good music can be tedious, so you should be able to replace it.
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