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Civ_Lover1701
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That's one of the VERY few things i liked in CTP.
Possible projects:
space elevator(i know its been used)
GPS
Apollo Program(of corse)
Manned Mars Mission
-Terraforming Mars(should take AT LEAST 100yrs, mabye 500)
Any other space projects?
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The greatest strength in adding space stuff is that some of us don't want the game to end at a set number of turns or game date, nor require some arbitrary goal like AC or conquest to define victory.
For that matter, some of us have considered the idea of building a colony ship to AC as ludicrous without achieving numerous lesser space-related and tech-related goals first: power, propulsion methods, cryogenics, etc.
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I modified this from a post I made many moons ago (har har)
I've always thought the space race in Civ/Civ2 dumb. "Let's jump straight from current (laughable) space technology to near-light-speed interstellar transport!" Let's have a real space race. - getting to orbit
- building satellites
- exploring the moon/better satellites
- remote planetary exploration/exploitation of lunar resources
- gradual development of interplanetary transport tech
- orbital industry of scale worth including in game
- manned exploration of inner planets (or equivalent)
- orbital/lunar colonization of scale worth including in game
- heavy orbital/lunar industry
- colonization of inner planets/asteroids (or equivalent)
- manned exploration of outer system (or equivalent)
Well, I could go on. The point is to add to the things we can do, not just expand the timeline and toss in a couple of "space" units. The possibilities are vast, though perhaps the map teleportation method of ToT isn't the best solution for movement between maps of planets.
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