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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-The List of Ideas for Firaxis - Archive > EC3 Fix #9 - IMPROVED AUTO-SETTLER
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raingoon is offline raingoon
Prince
Los Angeles
Aug 1999
time: 21:14
Post  Old Post 18-02-2000 13:18
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#1 Report this post to a moderator
EC3 Fix #9 - IMPROVED AUTO-SETTLER Remove this text

Theben

"Autosettler: Must be perfect."

Matthevv is offline Matthevv
Chieftain
Crawley, W.Sussex, England
Mar 1999
time: 05:14
Post  Old Post 18-02-2000 20:16
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#2 Report this post to a moderator
Increase Your PM Length

Seconded

Hugo Rune
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Post  Old Post 19-02-2000 10:11
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#3 Report this post to a moderator
Inflate your Upload Space

Seconded.

Gearyman is offline Gearyman
Settler
Pensacola, FL
Feb 2000
time: 05:14
Post  Old Post 20-02-2000 04:57 Visit Gearyman's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I agree that an automated settler would be great, but it needs to come much further than the Formers did in smac. As raingoon said, 'Perfect'.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:14
Post  Old Post 28-02-2000 14:57
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Lose 30 kilos (of popups)

Theben

first can you define what the problem is? is it a significant problem? how does your ideas fix that problem specifically? does your fix effect any other areas of the game? if it does effect another area does it upset game balance in those other areas? is there a simpler way to fix the problem? does your idea hurt gameplay? why out of all of the ideas does your fix belong on this list?

perfect autosettlers? not in our life times theben

but maybe they could get them to be alot less stupid...being able to give them a list of TIs to build could help alot

don Don
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Post  Old Post 07-03-2000 07:06
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Support Apolyton, buy Alpha Centauri

I'll step up to the plate if nobody else will:

  • toggle for autofunction move first or autofunction move last
  • activating unit popup allows review of progress and continue/change order prompt
  • global queue control
  • overriding queue control from city for tiles in city radius
  • overriding or non-overriding unit queue control
  • save/load function to make assigning standard global/local/unit queues easier
  • road/rail connection routing combining GoTo function with waypoints with build orders
Not perfect yet, but that's stretching the limit for a "fix."

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