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mzilikazi
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London
Jan 1970 time: 05:14
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I second this...
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I don't like this idea for several reasons. Firstly, it a waste of time and resources on something which doesn't in any big way enhance gameplay. Secondly, and more importantly, I'm very concerned over the size of the saved games that something like this will produce. We're talking 10-15 MiB by the end of the game- an imposibility for PBEM.
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RyanR
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I just want something that is like Civ1.. anything else would prolly be a waste. I don't think this would be to hard if borders were implemented too. It is definitly a must.
Actually, for Civ3 all I want is some very simple things. I don't want governers or any of that crap. I LIKE micromanagement and thats why the civs were such a great game!
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:14
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The importance of a good replay system can be thought of on two fronts:
1. People are naturally interested in seeing an overview of what and how they did. This provides incentive for trying new and better things next game.
2. With the ability to watch OTHER people's games, the opportunities to share and implement new strategies are greatly accelerated. (This also helps catch cheaters). This would require an actual move-by-move replay system while #1 wouldn't necessarily.
As for the natural language thing, I just thought of a great idea: If the ticker-tape were put in and done well, the natural language summary would be little more than a spruced up compilation of all those messages. It might look something like this:
2000 B.C.: Chieftan Yin settles in the lower Danube Valley and calls his village "UberYin."
1750 B.C.: Settlers sent from UberYin encounter a friendly tribe and join together to form the city of "Yaurn" near Mt. Goe.
...
1840 A.D.: President Yin's army, consisting of the 5th Calvary Brigade and the 17th Regiment a-foot, engaged a nomadic tribe, consisting of 100 mounted archers, near New Jersey. President Yin offered a trade alliance, but was refused my Chief Arrow-Breaker. President Yin then ordered his troops to fortify the area.
You know, it doesn't have to be even this detailed, but a sort of natural language record of the entire game would be cool. A great way to "see" the history you made.
<font size=1 face=Arial color=444444>[This message has been edited by yin26 (edited February 29, 2000).]</font>
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How about this: an automatic log file with settings for level of detail by category: - New Cities
- Cities reaching size 8
- Cities reaching size 12
- Cities reaching size 16 (etc)
- Cities captured [and from whom]
- Cities lost [and to whom]
- Cities destroyed [and by whom]
- First unit produced of type
- All trade units produced
- All units produced
- Units destroyed [by whom] or disbanded
Well, you get the idea. If Firaxis provides this, I'd think within a couple months somebody will make a natural language converter.
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