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Travathian
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Chandler, AZ, USA
May 1999 time: 21:14
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Amen!
I second this idea.
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apocalyptica
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Pittsburgh
Feb 2000 time: 05:14
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easy. post about it on /. and get those guys involved in the development. you'll have an AI that you can't beat in three months.
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TheTron
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reasons for open source AI
1 10,000 heads are better than 1.
2 ability to change and improve the AI after release as new tactics evolve.
3 ability to use different versions of AI for each game and hopefully each different AI for each nation in each game.
4 programmer contests, each AI plays a different nation and all nations are computer controlled and game plays itself at hi speed, may the best AI win.
5 fewer complaints about the AI, if you think you can do it better, prove it.
6 Smarter or quicker AI for faster and slower machines.
7 In online games, a custom AI could play for you and let you take a break, and the AI would actually play like you.
by the way, this would be a great idea.
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:14
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Final summary:
Despite the low number of posts, I still think this is a great idea, and would do a lot to improve the longevity and enjoyability of Civ III. No matter how well the "out of the box" AI is written, it will be limited in its adaptability. Many people on this site say that they don't play single-player Civ II any more because it's too easy. After years of discussion, the tactics for beating the AI are well known. Imagine instead that the user community (proven in the past to have great resources of talent, intiative, and altruism) could update and improve the AI. Such an improved AI could not only enhance the single-player experience, but remove much of the micromanagement burden by *competently* automating some of the decision making.
Firaxis can best decide on the method of implementation - anything from a completely open source code model, to a limited-access dll file, to a text file containing situation/action rules. The greater the amount of AI behavior open to modification, the greater the possiblity of improvement.
Ideally, the game could include multiple AIs, operating from different rulebases; then the player would not be able to predict the AIs' behavior so well. AI-only games could allow programmers to compare their AI algorithms.
Biggest drawbacks of this idea: Firaxis spends a lot of programmer time on a feature which many of the end users will never use. Sloppy coding by end users could cause strange game behavior which would be reported back to Firaxis as a bug.
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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If this idea could be implemented well it could be one of the things that would truly make Civ3 the best game ever.
Absolutely great idea.
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