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Tilemacho
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Heraklion, Crete , Greece
Nov 1999 time: 05:14
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Multiplayer is more than MUST.
Also PBEM is very important since you have a lot of time to plan your movements, thas the depth of the game is greatly increased
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:14
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Well, I'm not exactly a PBEM or LAN expert, but the system for passing on the the saved turn to the next player in SMAC was simply horrible. Add to this the fact that a person often wants to play more than one PBEM game at a time, and you have a true nightmare.
So, for one example, PBEM turns should be handled via a system that automatically zips and sends the file to the next player (the next time you are on-line). This alone would make life much nicer.
On top of that, I understand that a game can be coded in such a way that it is LAN/on-line friendly.
And then there is the fact that we'll need a good place to meet to play on-line games. Hopefully Firaxis has given some time to dedicated server space for such a use, including rated play, ladder play, etc. Though the MS Zone has lots of problems, it's certainly better than nothing. I hear BattleNet is great, too.
The long and short of it is this: Making multiplayer an intregal part of the game = more fans and an even greater longevity.
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:14
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Chris Shaffer over in the Simultaneous Turns of Play thread gave me permission to use the draft they wrote. This does an excellent job of explaining how cool the idea is:
Final Consensus Draft
by Adm.Naismith (aka mcostant) and ChrisShaffer
EC3 New Idea #15: Simultaneous Turns of Play
The Problem
- The current turn-based model uses an unrealistic sequence, where a player can move units, attack a defender, and repeat. The defender can't properly react (reinforce, counterattack, etc.). All war declarations have a "Pearl Harbor" feeling, with significant advantages for attackers.
- Multiplayer is too difficult.
Abstract
- All players (human and AI) receive a turn report, which can be reviewed and replayed as desired.
- All players create a set of potential orders for units, cities, and diplomacy.
- All players submit orders.
- All orders are adjudicated (on schedule or when all players have submitted orders). Conflicting orders are decided using a rule-based priority system.
- Game generates turn reports.
- Repeat.
Advantages
- More realistic combat model. Forces players to consider both offence and defence. Eliminates the problem of "rolling attacks" where the defender has little or no opportunity to react. First strike nuclear attacks more difficult.
- Practical multiplayer options. In direct-connect mode, simultaneous orders creation saves considerable time. Eliminates the lag problems inherent in PBEM, as games could be hosted on web or email servers with set turn schedules. Players could receive turn reports, create orders, and submit them to the server for the next adjudication. The AI could create orders for players who do not meet the deadline. Eliminates most opportunities for cheating in multiplayer.
- Increased realism and excitement. In the real world, everyone acts at the same time, they don't wait until their turn. More tension in the rush to achieve objectives such as wonder building.
Needed to implement this proposal
- Development of a priority mechanism to settle conflicting orders, such as movement, resource allocation by competing cities, etc.
- Turn reports combining animation and text that allow detailed review of events. "Replay" of any portion of the turn report as desired by players.
- Options for reactive movement and combat. Multiple defensive and offensive postures for units. Method of determining whether a unit is attacking, defending, or both. For example, a unit could be ordered to "attack and hold," "charge," "attack and advance," "counterattack if attacked," and so forth.
Conclusion
- Simultaneous turns of play is more like a strategic level of command, where you make decisions and orders about the general plan, and then things happen according to your overall plan before you (the main commander) can change your mind.
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