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Matthevv
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Crawley, W.Sussex, England
Mar 1999 time: 05:14
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I also second this.
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apocalyptica
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Pittsburgh
Feb 2000 time: 05:14
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This is absolutely the most brilliant idea on this board. They'd be fools to not include it.
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carnide_
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I live here
Aug 1999 time: 05:14
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The way I see it:
The standard map is the usual CIV map, with the cities, rivers, units, whales, ...
Once you get Mono, you have to choose a name for your religion. Then, a second map unfolds. On that map, you can see all the cities you knew from the standard map, but the color on the cities shows not the political owner, but the religious owner. Like the original setller, a new unit shows: a priest unit. You have control of it, and it can convert people inside cities. In that map, you can see converted people in the population rooster. The more people you convert, the more money you can collect. With money, you can buy new priest units.
Priest are visible in the first map, and can be killed, but if they are killed in a city radius, all the converted citizens will become unhappy. You need to think twice before killing priests. And you will need to build a few, in order to convert people back.
A religion needs no capital. Just priests, converteds and money.
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Now, the market dominance starts almost in the same way, with a banker unit. The banker unit can rushbuild markets, banks, factories, .... inside any city. They will belong to it. Markets, banks will produce extra revenue, and he will get the extra cash (after Taxes). Factories will produce extra shields, that can be used to build caravans for trade. With that money, the banker unit can rushbuild more city improvements, build more banker units, or buy those belonging to other banks. If you kill a banker, all the trade routes with your civ and that bank can be relocated by the bank, to other cities/Civs at will. And the bank can disband city improvements to raise cash. So, think carefully. You will loose a lot of money.
A bank can lend money to CIVs/ churches. They will payback in the next turns, a few coins a turn. A bankrupted CIV will sell city improvements to make cash, as usual. A bankrupted church will be an easy target for other churches.
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I think this is simple, easy and will give a new twist to the game. Even if you dont have any cities left, you can own almost all the CIVs! LOL. Sweet revenge.
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raingoon
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Los Angeles
Aug 1999 time: 21:14
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carnide,
I know Korn469 is trying to get more specifics from you, but I would resist getting to specific. I liked your basic idea -- three maps, three routes to victory. How those routes are implemented I suggest leaving to other models.
Religion, for one, received a great deal of discussion last summer (see the Religion Thread) and stands now as a new idea in its own right. The problem with what you're suggesting now is that if I don't like even one part of your idea, and I personally don't think you've got the religion quite right, I'm not going to second it. But if you contain your idea to "3 maps, at least 3 routes to victory," than I, for one, would be behind it. It need only be described as "Map Overlays" which appear over the known main map, i.e., hitting the F1 key reveals the religion map, and F2, the market map. It implies that religion is in the game, but that can be left to another thread.
Now, of course, this is my opinion. I'm not saying don't suggest your religion idea if it's the one you truly want. After all, this is your thread!
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Andy B
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Gothenburg,Sweden
May 1999 time: 05:14
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Carnide
In many countries tru out the history the church/ tempels has been the bank. In that way the bank canīt lend money to the church.
(Sorry for my English.)
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