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Patrolling is just one aspect of reasonable "path control" as it were: Multiple waypoints, GoTo which shows a path which you can then modify with waypoints, paths the user can set up independent of units and then assign to units as desired. Patrolling would just be a closed-loop path.
This seems to be on the borderline between fix and new.
On the other hand, if patrolling is separate from movement, something between ZOC and ranged attack, then it would be a 100% new idea.
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Effraides
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lowville, n.y., U.S.A.
Jan 1970 time: 05:14
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No, No. I feel this is a wonderful idea... but i have always believed that a border patrol for instance should be handles similarly to the way Public Works were handled in Call To Power... The patrolling of an empire should be a given... I don't want to watch 80 of my units moving back and forth over the same areas every damn turn... rather, dedicate a certain amount of funds or the workforce to patrol an area... you don't have to watch them do so. Maybe a small animation... Or maybe a Public Work that acts as a guard tower along a border... or a coast, and when an enemy unit comes within its patrol radius... a small coast guard unit or such is automatically dispatched to investigate and find out there intentions. Depending on the manpower... and the funds you allocate there can be different degrees of this. Primitive patrols to current day coasts guards and beyond. The details would of course have to be worked out.
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