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FinnishGuy
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Finland
Jun 1999 time: 07:14
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Huh, you are still adding new candidates after voting has started? Well I guess that then means we who have already voted can change our votes? I sure am changing now that "No more instant city conversion" fix is in too.
<font size=1 face=Arial color=444444>[This message has been edited by FinnishGuy (edited March 10, 2000).]</font>
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Thunderfall
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NY, USA
Jan 1970 time: 00:14
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hi, please consider possible inclusion of a campaign feature in civ3 as an "essential civ3 idea". I started a thread on this in the general civ3 forum.
http://apolyton.net/forums/Forum6/HTML/001208.html
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>If you have played the heroes of might and magic series before, you know the importance of campaigns in term-based strategy games...
I think in addition to the random game generator, Civ3 should contain at least 2 campaigns (e.g. One good campaign and one evil campaign) that depict the rise of a Civilization. Each campaign should have approximate 10 scenarioes and a connected storyline. in the beginnning of each scenarioes, players should not need to build an entire empire from scratch; some cities and military units should be given.
If other term-based strategy games can have campaigns, why not civ3? Can this be an essential civ3 idea?
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>It's true that no civ is truly good or evil. I would suggest that they use "fictional civilizations" when they make good/evil campaigns. If they depict real civilizations (english, indians, russians...etc, etc) as evil, you can bet they would lose some market in those countries.
Again, campaigns are not very difficult to make. All they need is a good story and connect different scenarioes together. We have seen Firaxis's creative storyline in Alpha Centauri... It should not be difficult for them to write a few interesting and coherent stories for the campaigns. I think it would be a significant new feature if they include it in civ3.
Imagine that: suppose each of the 2 campaigns comes with 10 scenarioes, we would have 20 scenarioes to play with as soon as we open the box!
Everyone know (the original) civ2 didn't come with enough scenarioes... This was actually a major complain from civ2 fans.
Let's make campaigns an essential civ3 feature!!
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
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Thunderfall
Civilization Fanatics' Center
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Zanzibar
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Timisoara, Romania
Dec 1999 time: 05:14
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Who win and who lose
The question is: what are we going to do with the ideas that won't qualify for the top10? I counted approximately the votes in the Fix list, and the results are quite interesting:
Trade - 67 votes
Make it Hard for Civs to Last - 48 votes
Road & rail rules - 46 votes
Scenario Editor - 45 votes
Diplomacy - 43 votes
News reports - 41 votes
No more instant City conversions - 35 votes
Amazing City View - 27 votes
... and so on
As you can see, the differences between the number of votes are very small. So, if we are going to send the top5 fixes list, Firaxis won't know that 50% of the Apolytoners have voted on "news reports", almost the same number of them for " No more instant City conversions", etc.
If we don't want to lose a lot of great ideas I say we should send a supplement of the Top10, with the rest of the proposals (and maybe with the percentage of votes they got). I know that the whole idea of "Essential CIV3" was based on the proposal to send only the top10 ideas to Firaxis, but I think because of the manner we treated the entire nomination process, there are only essential ideas in the contest!
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Zanzibar
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Timisoara, Romania
Dec 1999 time: 05:14
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Did somebody read my earlier post ? (just above this one)
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Grier
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of Sheffield, England
Feb 2000 time: 05:14
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I think youre right and no thats not just my way of ensuring that my idea gets sent. Honest. No realy.
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:14
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Zanzibar, surely it will also be based on what position in the top 5 of peoples list an idea came eg.
first idea gets 5 pts
second idea gets 4 pts, and so on,
or even a variation on this.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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Looking at the actual votes numbers, I have a strange feeling I would share with you:
I used to think that lot of Apolytoner agree that we need some radical ideas to have a CIV 3 instead of CIV 2.5
Now I'm surprised to see that almost half of our candidate Essential of Civ 3 are, well, not so Essential 
I'm not here to tell mine and ChrisShaffer idea (Simultaneous Turn of play) is better than others (Oh well, cough, cough ), but I would accept easily to be crushed by a new, freshly discovered 10-3-3 tank than by some old 1-3-1 Phalanx in new clothes
Well, just a tough before it's too late.
BTW Korn, about the rules, no problems by me.
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When, exactly, is the third phase ending? Isn't it time to, soon? The deadline was 2 days ago...
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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