 |
|
Grigger
|
|
#3 - Hex Based Map
#4 - Tourism
#6 - Rise and Fall
#14 - New Victories
#15 - Religion
<font size=1 face=Arial color=444444>[This message has been edited by Grigger (edited March 12, 2000).]</font>
|
|
|  |
 |
|
John the kicked
|
|
New Idea #1 - Open Source AI
New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #10 - Automatic Patrolling
New Idea #14 - New Modes of Victory
|
|
|  |
 |
|
Mercani
|
|
Virginia, USA
Mar 2000 time: 00:14
|
|
New Idea #1 - Open Source AI
New Idea #5 - Simultaneous Turns of Play
New Idea #7 - Stacking
New Idea #9 - Expanding City Radius
New Idea #12 - Different Levels of Cities
|
|
|  |
 |
|
KoenigMkII
|
|
St. Helier, Jersey, United Kingdom
Apr 1999 time: 05:14
|
|
3 - Hex based Map
7 - Stacking
9 - Expanding city radius
5 - Simultaneous turns of play
8 - Energy
|
|
|  |
 |
|
sanantonio
|
|
New Idea #2 - Detailed Replay
New Idea #6 - Rise and fall of Empires
New Idea #9 - Expanding City Radius
New Idea #10 - Automatic Patrolling
New Idea #15 - Religion
|
|
|  |
 |
|
dchill2
|
|
Boyds, MD, USA
Mar 2000 time: 05:14
|
|
New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #10 - Automatic Patrolling
New Idea #13 - Recruitment System
New Idea #15 - Religion
|
|
|  |
 |
|
LordGrey
|
|
Northeast USA
Jan 1970 time: 05:14
|
|
New Idea #8 - Energy
New Idea #9 - Expanding City Radius
New Idea #11 - Domestic Politics
New Idea #14 - New Modes of Victory
New Idea #15 - Religion
|
|
|  |
 |
|
landshark
|
|
Minneapolis, MN
Jan 1970 time: 23:14
|
|
New Idea #3 - Hex Based Map
New Idea #5 - Simultaneous Turns of Play
New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #12 - Different Levels of Cities
|
|
|  |
 |
|
MadWoodster
|
|
A wierd and mad place called Southampton
Jan 2000 time: 05:14
|
|
In order
1) New idea #8 Energy
2) New idea #9 Expanding City Radius
3) New idea #10 Automatic Patrolling
4) New idea #1 Open source AI
5) New idea #3 Hex Based Map
|
|
|  |
 |
|
Joe Bourque
|
|
Trantor
Feb 2000 time: 05:14
|
|
#2.) Detailed Replay
#3.) Hex Based Map
#6.) Rise and Fall of Empires
#11.) Domestic Politics
#15.) Religion
|
|
|  |
 |
|
Volospin
|
|
Columbus, Ohio, USA
Feb 2000 time: 05:14
|
|
#6 - Rise and fall of Empires
#11 - Domestic Politics
#15 - Religion
#7 - Stacking
#4 - Tourism
|
|
|  |
 |
|
Abilard
|
|
Atlanta, GA, USA
Mar 2000 time: 05:14
|
|
#7 -Stacking
#11-Domestic Politics
#13-Rectuitment System
#8 -Energy
#15-Religion
|
|
|  |
 |
|
|
- New Idea #1 - Open Source AI
- New Idea #5 - Simultaneous Turns of Play
- New Idea #11 - Domestic Politics
- New Idea #3 - Hex Based Map
- New Idea #2 - Detailed Replay
Can we vote against ones we absolutely never, ever want to see anywhere near Civ3? 
|
|
|  |
 |
|
Shiva
|
|
of Bangalore, INDIA
Mar 2000 time: 05:14
|
|
#1 - Open source AI
#3 - Hex based map
#5 - Simultaneous turns of play
#8 - Energy
#13 - Recruitment system
|
|
|  |
 |
|
Matthevv
|
|
Crawley, W.Sussex, England
Mar 1999 time: 05:14
|
|
1. Open source AI
6. Rise and fall of empires
7. Stacking
11. Domestic politics
15. Religion
|
|
|  |
 |
|
Papa Bass
|
|
Germany
Mar 2000 time: 05:14
|
|
Votes: 3
5
8
9
11
But I have 2 more suggestions which would improve the game a lot:
1. Borders (there have to be borders which are defined between two neighbor countries by negotiations, which leads to point
2. More diplomacy (different alliances, embargos,...)
<font size=1 face=Arial color=444444>[This message has been edited by Papa Bass (edited March 14, 2000).]</font>
|
|
|  |
 |
|
Rathenn
|
|
Melbourne, Australia
May 1999 time: 05:14
|
|
New Idea #1 - Open Source AI
New Idea #2 - Detailed Replay
New Idea #4 - Tourism
New Idea #10 - Automatic Patrolling
New Idea #12 - Different Levels of Cities
|
|
|  |
 |
|
|
1- Rise and Fall of Empires
2- Religion
3- Recruitment System
4- Hex Based Map
5- Different Levels of Cities
|
|
|  |
 |
|
mikellos
|
|
Hungary
Mar 2000 time: 05:14
|
|
New Idea #7 - Stacking
New Idea #9 - Expanding City Radius
New Idea #11 - Domestic Politics
New Idea #12 - Different Levels of Cities
New Idea #14 - New Modes of Victory
|
|
|  |
 |
|
Deathlock
|
|
Oshawa,Ontario,Cnada
Jan 1970 time: 05:14
|
|
i pick
New Idea #6 - Rise and fall of Empires
New Idea #2 - Detailed Replay
New Idea #5 - Simultaneous Turns of Play
New Idea #10 - Automatic Patrolling
New Idea #7 - Stacking
|
|
|  |
 |
|
Deathlock
|
|
Oshawa,Ontario,Cnada
Jan 1970 time: 05:14
|
|
i pick
New Idea #6 - Rise and fall of Empires
New Idea #2 - Detailed Replay
New Idea #5 - Simultaneous Turns of Play
New Idea #10 - Automatic Patrolling
New Idea #7 - Stacking
|
|
|  |
 |
|
Civ_Lover1701
|
|
New Idea #3 - Hex Based Map
New Idea #6 - Rise and fall of Empires
New Idea #8 - Energy
New Idea #9 - Expanding City Radius
New Idea #12 - Different Levels of Cities
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|