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Dr Strangelove
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Some ideas for enriching diplomacy:
Nations have always hungered for "natural frontiers". If the AI of a nation/player were able to recognize defensive features of the surrounding area and assign a value to obtaining them, perhaps its diplomacy could be more goal oriented, and it could use these "desires" as negotiating points. Likewise value within the AI program could be assigned to regaining lost territory.
To spice up diplomacy I'd like to see the personalities of the computer leaders change occasionally. In one generation the Greeks might be lead by a builder like Pericles, a hudred years later they might be lead by an expansionist like Alexander.
More options to diplomacy? If the AI had concrete goals, like regaining territory, natural borders you could add options along the lines of designing limited alliances. Other negotiating points might be traditional enemies (the guy who beat you twice), inimical governmental philosophies (communist and fascist), and trade dominance (I'll let you dominate trade of coffee or with greece if you'll let me dominate trade of tobacco or with rome.)
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Matthevv
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Crawley, W.Sussex, England
Mar 1999 time: 05:14
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I agree, more diplomacy, less fighting.
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korn469
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Poetic Justic
Apr 1999 time: 00:14
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Fix #10 - Diplomacy
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>The effects of diplomacy have had just as great an impact on the history of civilization as military conquest or economic supremacy. With each release of a civ game, the diplomacy engine has improved but it still could use improvement. Through diplomatic efforts small nations have risen to greatness, dominant powers have been countered, and old empires have been betrayed and carved up amongst the allied victors. There must be powerful diplomatic options available to the player, so that the player can have complex and meaningful interaction with surrounding civilizations. Without the effective use of diplomacy a civ should be destined to be a footnote in the pages of history.
diplomatic interaction
- The diplomacy interface should be simple and efficient to use, but should let the player have complex diplomatic interactions with other civs.
- Diplomacy should effect all layers of each civilization, and dealings with other civs should be very important.
- All diplomatic interactions should have a summary of the exact details of the relationship.
- Advanced diplomatic agreements not possible in previous civ games should be possible in civ3. For example, the ability to set up a treaty that simulates NATO with multiple civs involved.
- Additionally, diplomatic arrangements not available in previous civ games like protectorates, colonies, and secret alliances etc. should be in civ3.
- The AI should actively engage in diplomacy and all attempts should be made to teach the AI that it could achieve its objectives through diplomacy.
- Civs should respect diplomacy and should not just gang up on a powerful civ. If two civs have been allies for years that should that should take precedence over a power bar.
- Diplomacy should allow a civ to gain great power through military alliances and great wealth through economic treaties.
Conclusion
Diplomacy is one of the Essential aspects to Civ3 and it needs major improvements over the civ2/SMAC diplomacy system so that Civ3 can be truly outstanding.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<font size=1 face=Arial color=444444>[This message has been edited by korn469 (edited March 10, 2000).]</font>
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There can be larger alliances, containing more that 2 countries, perhaps on the lines of NATO or something.. There could be annual meetings to formulate policy..
Apart from larger alliances, the two strongest nations could organise 'blocs' containing other countries with the same government type.. They could indulge in all sorts of Cold War type activities.. There could also be a Non-Aligned movement containing other countries...
Of course, minor nations should belong to the blocs as well...
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-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980
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Harel
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Ramat Hasharon, Israel
May 1999 time: 05:14
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Thanks Korn! Went Tiberius e-mailed me, I went to the site only to notice that the offical posting date is over.. Apparently, you still managed to push it in. Good work!
Who did you quote, I wonder? Not my summary, I am sure...
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ruoxiaohai
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Arston, Flatulance, FRT
Dec 2000 time: 05:14
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I'm not sure if this was noted already, I couldn't find it...anyway, I think that it is disappointing in Civ 2 how the computer can do such things as:
1. declare war on you through diplomacy
2. demand that you either withdraw your troops or renounce the treaty, not even having to go through the diplomacy screen.
These are just two additions...
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I'd rather have a bottle in front of me than a frontal lobotomy.
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Windborne
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lansing, michigan, usa
Jan 2001 time: 05:14
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I see a few problems with the civilization II diplomacy screen.
First you have no real diplomatic objective, I would love to be able to have a diplomatic "Victory", as well as being able to perform special diplomatic feats, such as obolishing all slavery in the world, establishing a universal world bank, obolishing human sacrifice, or spreading a world religion across the globe.
Second I need a way to do massive economic trades through diplomacy, I'll give you 1000 gold, a map of australia, and a phalanx in exchange for the city of Berlin. Massive trades give diplomacy a bite, especially if your in a position of power.
Third treaties should have to be negotiated, not just be some standard (boring) peace treaty or alliance. If I have more power then you the treaty might give me rights to travel through your territory, require you to pay me tribute each turn, etc . . . You might include being willing to sign a treaty as part of a trade; I'll sign that nasty treaty if . . . .
Fourth we need a better espionage system built into the diplomacy model, why should I trade for something if I can steal it why declare war if I can smuggle good out and embezzle from the treasury? Pirate their fleets? Incite revolts? Free their slaves?
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