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When are you going to come back and finish all those games you started with the Aussie group? We put ourselves out for you.
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CASE CLOSED!
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Good, because if you don't show up soon we'll canibalise the saves i.e. continue the games without you 
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CASE CLOSED!
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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20 cities by 2400 BC?
How?
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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Must have been 2x2x on one of those "Duel maps"
20 cities by 2400 bc is an impossibility on 1x1x random or world map
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markusf
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cavebear made the med 4 player map..
20 cities by 2400 bc on 1x 1x is not impossible.
<font size=1 face=Arial color=444444>[This message has been edited by markusf (edited April 09, 2001).]</font>
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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Mark, if you have time, could you do 20 cities on 1x1x by 2400 for me and put it on a save? Just so I could see
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markusf
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Nope i built units in all costal cities and several horses to explore
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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I can get 8 or 9 cities by 2400 BC also, so your telling me you do it by relying on hut luck?
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markusf
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no, i am saying if you want 20 cities you'd better rely on hut luck at on 1x 1x diety
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"Hut luck" LOL!
"Rules.txt luck" more like it 
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I think it's a question of ethics that is the concern.
For me it is.
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It's In The Way That You Use It
Tuatha De Danann Tribe
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markusf
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I modify the rules.txt for my diplogames (oracle lasts forever) but thats about it.
Since i never build more then 20-30 cities not modifying the rules.txt is to my advantage. I can't even think of what would be to my advantage to modify? If you think about it its pretty easy to get that many cities. Every bit of cash you get rush buy parts of a settlar, I changed to republic at 2850bc each game, and thats called co-ordination of techs with your partner.... 80% science 20% tax, with no cities over size 3 gives you 0 rebelion and $40 each turn to rush buy settlars.. that is a HUGE improvement of what you could ever hope to get from monarchy, and thats why monarchy players are never ever going to come close to winning a team game on a even map. We had dem and theology at 2000 bc with 1 turn a tech each. my cap did 140 science at size 8
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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What level and what barb activity was involved? I'm surprised that you could even contact another civ on an island world fast enough to coordinate techs to get to republic by 2850. Pretty damn impressive if you ask me.
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It was a team island game. That means 1 team is on one island, and the other is on another island. Cavebear premade it for us shortly before we played. King, Villages only, 2x2x, No AI. 22 cities by 2000BC is average. I usually average myself around 26-30. With a good hut start you can go 30+ with ease. HG around 2400BC helps. hehehe
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Sean is an identified cheat. My comment was directed at his rep. If Markusf plays with Eyes he can't escape the collateral damage.
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CASE CLOSED!
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