Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Unit Pay????
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:14
Question  Old Post 20-09-1999 05:01 Visit Civfan's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Unit Pay???? Avatar Enlargement: We've got the solution

I'm building a new scenario and I'm interested in having the Unit's supported with pay(money). With the game concepts, food and sheild's are the only way to support them. Does anyone have an idea for solving this? Thanks.... Civfan

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 21-09-1999 18:48
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

Woof! That's a tough one. I don't think it's possible, but I'll try to come up with something. Maybe using the ChangeMoney action in combination with flags...you could charge for the first 32 units, in theory...hmm...

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:14
Post  Old Post 21-09-1999 20:18 Visit Civfan's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thanks John. Changing Changemoney and Flags. I'm not to sure of how though. An idea I'm thinking of is changing the City Improvements and Units. City improvements need money support, maybe it's possible to change the city improvements with units. Well its just a theory, who knows....Civfan

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 23-09-1999 18:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

But then your units would all sit in the city, and the buildings wander about the land...sounds confusing.

What I was thinking was that every time a civ builds a unit, you could set one of the flags--bear in mind that I haven't really though this all the way through yet--then somehow charge that civ an amount per turn based on the number of flags that are set.

The flags aren't as tricky as they might seem; they're just markers you can set or un-set, and check on when you want to.

Gregor is offline Gregor
King
Louisville, KY
Jan 1970
time: 05:14
Post  Old Post 29-09-1999 14:45
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

This would be incredibly revolutionary in the CIV2 community. Tons of discussions and suggestions have been made on this topic. If it could be done with flags... ooh man, that would be excellent.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0248 seconds (84.89% PHP - 15.11% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net