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Rusty Nail is offline Rusty Nail
Warlord
Copenhagen
Jan 1970
time: 05:14
Post  Old Post 16-09-1999 01:19
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Playing as the aliens Support Apolyton, buy Civilization III: Complete

I tried this variant with a strange outcome. BY 2020, none of the Earth tribes had arrrived, so I continued playing. When they did arrive they were nowhere to be found. Is this a bug, or is the extended game dependent on one of the Earth tribes making it before 2020? Is there a workaround for this? Kind of disappointing after preparing for 6020 years!

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 21-09-1999 02:21
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Got spare money?

Don't know. WE did suggest that you not play as the aliens. All sorts of things could happen...

Rusty Nail is offline Rusty Nail
Warlord
Copenhagen
Jan 1970
time: 05:14
Post  Old Post 25-09-1999 14:26
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Get a bigger avatar today!

Actually, I enjoyed playing as the aliens due to the rather different terrain. Question: would it be possible to allow an arbtitrary number of alien tribes rather than just one? Or is this a major change? It could then be possible to play a game exclusively on alien terrain with several tribes. You might consider for a future patch.

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 27-09-1999 19:03
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You can change it yourself. In rules.txt, there's a new section (@Initial_Settings) toward the end that specifies which map each tribe starts on. Of course, you'll have to come up with names for the new alien tribes you create, and your own names for the alien cities. (Some of the reviewers didn't care for mine. )

Rusty Nail is offline Rusty Nail
Warlord
Copenhagen
Jan 1970
time: 05:14
Post  Old Post 28-09-1999 01:30
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John, sorry to be so dense, but can you be more specific. I have attempted to change both the first and third digit in the rows (all are 0,0,3)but always get the same result, one Centaurian tribe and six Earth. How do a force an Earth tribe onto Centaurus? What do the map numbers 1,2,3,4 corrrespond to and which field defines them? ( It appears to be the first by the definition, but....).I don't see the three Centaurus tribes defined anywhere. What do the other two fields define?

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 28-09-1999 18:44
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First of all, make sure you're working with the rules.txt in the Extended Game folder (or a scenraio folder that is a subfolder of that folder).

In the @Initial_Settings section, the first number of every entry defines which map the tribe will start on. The maps in this case are numbered 0-3, so to put a tribe on Centaurus, you would give it an entry (1,x,y).

The "x" and "y" are the numbers of the starting units for the tribe. All tribes must start with a settler-type unit. The second unit can be anything you want.

Rusty Nail is offline Rusty Nail
Warlord
Copenhagen
Jan 1970
time: 05:14
Post  Old Post 28-09-1999 23:25
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OK. Got that to work. Thanks. But the Earth tribes can only build Earth units. How can I let them be converted to Centaurus tribes like the Tregs etc.? So they are on an equal footing.

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 29-09-1999 18:34
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Full PM-box? Change here!

For that, you have to mess with each unit's "available to build" set of bits in @Units_Advanced. For every unit, there's a set of 1's & 0's that controls which tribe can build that unit.

There's a similar set-up for technologies in @Civilize2.

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