Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > MicroProse, can you release the source code for the *.scn format (MGE & TOT)?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Evan von Christoph
Guest

Not Yet
time:
Lightbulb  Old Post 26-09-1999 02:16
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
MicroProse, can you release the source code for the *.scn format (MGE & TOT)? Tired of ads?

I'm certain that we have some C programmers among us. Since you aren't going to do it, why not let us try; that is make a converting utility for MGE scenarios to TOT!

All that would be required for the converter is to rearrange the old code to the new format, and set any unknown variables (new code) to their default value, this would much benifit us scenario builders.

After all TOT is just an upgrade to MGE, with Civ3 on the way, would not Backwards Compatiblity help, especially since nothing too drastic changed?

If you want not to be too limited by Backwards Compatibilty, then don't be, but at least allow for a partial conversion utility!

Also, please release a updated scenario and map editor for TOT (in a patch perhaps), or at least give us the source code for the map editor.

Thank You!

Evan.
>;-)

Evan von Christoph
Guest

Not Yet
time:
Arrow  Old Post 27-09-1999 05:11
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

BTW, why make things in such odd formats?

I'm noticing complaints of people being unable to edit or even view the animation files (from master Scen. designers even), do you have a utility in mind for us to be able to use? Come on MicroProse you're better than this, don't start acting like ACTivision now!

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 27-09-1999 19:17
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

I can bring it up, but the decision to release that sort of information isn't in the team's hands--permission would have to come from higher up, and you know how...um...careful corporate execs tend to be.

As for the .spr file format, we just came up with what worked well in the context of the code we had to work with and was as small as we could reasonably make it; there was no intentional effort to make the format obscure.

Evan von Christoph
Guest

Not Yet
time:
Thumbs up  Old Post 04-10-1999 09:42
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

Please do...its not like TOT is an entirely new game...

By the way, I appreciate the response, MicroProse still has class; unlike a certain ACTiVision...

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 04-10-1999 18:47
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

Now, now...

The nice folks at Activision work hard, and over the years they've put out a lot of good games. You shouldn't blame the whole company for what was probably a decision made by one or two thoughtless (overpaid) individuals (suits).

Jeez, I'm starting to sound like my parents...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0299 seconds (87.41% PHP - 12.59% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net