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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Spies useless for defense?
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Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:14
Question  Old Post 08-10-1999 19:29
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#1 Report this post to a moderator
Spies useless for defense? Put an end to popups!

Somewhere in the original Civ II manual it is stated that posting a diplomat or spy in a city will defend it against spying, sabotage, and /or technology theft. I'm not sure that this is true. I may have a veteran spy in a city, yet an enemy diplomat walks right up and helps himself to my technology. I have never seen an enemy diplomat fail to get what he wanted, though the manual states that the veteran spy should have a 60% chance of thwarting espionage. What is going on? Is it that I just don't see the failed attempts? I thought that diplomats got only one chance at espionage, after which they were eliminated.

Argonaut is offline Argonaut
Prince
Toronto
Mar 1999
time: 05:14
Cool  Old Post 09-10-1999 09:23
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#2 Report this post to a moderator
Increase Your PM Length

Diplomats do only have one chance, however the AI often seems to get into an 'espionage mode' and a lot of diplomats keep coming your way.
As for the spy/diplomat defense thing, I have seen this work but it was a while ago. However, it does happen. I find the situation doesn't present itself that often and since it only works about half the time, it is a rare thing to see.
I personally don't create spies or diplomats specifically for defense, but if I have one complete a mission and return, and I don't have any other missions, then I'll put it in my capital. Of course, I normally forget about it there and end up building more over time.

------------------
Jason the Argonaut
"I like horses. Thank You."
-Daniel MacIvor

Nico is offline Nico
Settler
Edinburgh, Scotland
Oct 1999
time: 05:14
Post  Old Post 09-10-1999 20:30
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#3 Report this post to a moderator
Increase the size of your Attachments

I had the same problem. My spies seems never preventing action of ennemy spies. It used to work well in the original Civilisation II, but not in ToT... strange!

Krushala is offline Krushala
Las Vegas, NV
May 1999
time: 05:14
Post  Old Post 12-10-1999 05:26 Visit Krushala's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I never had any luck with them on defense in civ2 or tot. My best method is to place troops around my bases on fotresses to get an early warning and then expel them. although if I have railroads built it's hard to detect them early.

Crustacian is offline Crustacian
Prince
of Idaho PST
Jul 1999
time: 21:14
Post  Old Post 17-10-1999 11:09
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#5 Report this post to a moderator
Tired of ads?

It never worked for me either. The only way was to be a democracy. The manual does say that a spy in a city protects it from bribery, but alas it does not so far that I've seen. Courthouses and lots of cash make it much harder for them to aford to bribe you however :~)



------------------
quote:
The journey itself is the thing~Odysseus



Nico is offline Nico
Settler
Edinburgh, Scotland
Oct 1999
time: 05:14
Post  Old Post 17-10-1999 15:36
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Suffering from ads?

Hey, I've seen it working once! A diplomat tried to move inside one of my cities containing a spy, and he just took back its position adjacent to the city without having done anything. But I had no message from the game, so I do not know what the diplomat wanted to do. If it was to bribe my city, he failed because I was in democracy, if it was for anything else, he failed because of my spy... who knows? We miss a new function for spies, making them able to torture units to get their intentions!!

Nico

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