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DJ is offline DJ
Warlord

Jul 1999
time: 05:14
Question  Old Post 19-10-1999 07:42
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#1 Report this post to a moderator
Can Someone help me fix this Support Apolyton buy from Amazon

I am currently having problems with the trasports. I had just made a scenario for myself to play and had three civilizations on one map, the civiliztions on another, and the non-human civilization on a planet of it's own. In the game I am trying to get to the other planets to make an awesome trade systems with the other planetary powers. Ultimatly I want to rule the planet I am on and colonize Earth. But I have a problem, only people on the centauri planet can make colonist. ALso, none of the colonists can make transports. And finally, I used the cheat to build a transport,but no one can use it. It might have to do with the fact that I somehow made four maps in the original game and the game doesn't respond for some reasons. I have no clue on how to make this work, and I don't want to start over. Is it possible to fix?

DJ is offline DJ
Warlord

Jul 1999
time: 05:14
Question  Old Post 19-10-1999 08:22
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#2 Report this post to a moderator
Put an end to popups!

Also, how many units and cities can you have in this game? And is it more then in Civ2?

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 19-10-1999 11:35 Visit Kestrel's homepage!
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#3 Report this post to a moderator
Suffering from ads?

When you say "Transport" I am assuming you mean Transporter (Teleporter).

I'm guessing, but it sounds like you might not have edited the Rules.Txt in the section @UNITS_ADVANCED correctly.

The correct settings depend on the what different Transport (Teleport) site types you have created in @MAP_TRANSPORT_RELATIONSHIPS

So if for example you had :

@MAP_TRANSPORT_RELATIONSHIPS
0,1 ; 0/1 Earth to Planet1
0,2 ; 1/2 Earth to Planet2
0,3 ; 2/3 Earth to Planet3
1,2 ; 3/1 Planet1 to Planet2
2,3 ; 4/2 Planet2 to Planet3
1,3 ; 5/3 Planet1 to Planet3

In the section @UNITS_ADVANCED you might want your Transporter-Builder (who can build Transporters and also has Engineer-Capabilities) to look like :

11111111, 00000000, 0, 0000000000111111, 0000000000111111, 0000000000000000, 00100000 ; Transporter-Builder

And, say, a MARINE, who can USE (but not build) a Transporter to look like :

11111111, 00000000, 0, 0000000000000000, 0000000000111111, 0000000000000000, 00000000 ;Marine

Both these Units can be built by all tribes, can exist on all maps, can use all 6 types of transporters defined in @MAP_TRANSPORT_RELATIONSHIPS
and neither has "Native Transport" ability.

Hope this helps.
[This message has been edited by Kestrel (edited October 19, 1999).]
[This message has been edited by Kestrel (edited October 19, 1999).]

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 19-10-1999 11:50 Visit Kestrel's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Oh, and I've just discovered there is actually a tip on all this at :
http://sleague.apolyton.net/Guides/tips_main.shtml

Which describes it all far more comprehensively than I can.

...Could've saved myself some typing...

DJ is offline DJ
Warlord

Jul 1999
time: 05:14
Cool  Old Post 20-10-1999 02:42
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#5 Report this post to a moderator
Remove this text

Thanks Kestrel. I honestly was hoping you would respond since you created that one scenario that was really cool and similiar to this. Oh, yeah I meant those transporters that colonist build. Thanks for the correction. I never bothered to mess with the rule book files. I not very good yet with programing since the last time I tried to mess with Civ2. Thanks!
[This message has been edited by DJ (edited October 19, 1999).]

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