Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Meddler sees strange icon effects
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
ghosh9 is offline ghosh9
Chieftain
Beaverton, OR, USA
Oct 1999
time: 05:14
Exclamation  Old Post 21-10-1999 06:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Meddler sees strange icon effects Support Apolyton or Terrorists Win

This question is somewhat advanced and not at all something someone who just leaves the game alone and plays it will see. I hope I get an answer from the design team or a representative!

I have been fiddling about with graphics and icons trying to put in my own units into the game. Basically, I have tried to replace an animation with another one. For instance, I wanted to put in "sectoids" into the Extended game as I like XCOM. I replaced the "explorer."

So, I entered the stats in Rules.txt, got everything working right with ownership, use, assignment, etc,etc... Then I went to the graphics. I got an animation from the Fantasy game - that trolllike monster cuz it looks kinda like a tall grey sectoid. I figured out which animation each unit was and replaced the explorer animation... it worked!

Then I replaced the picture of the explorer in the .bmp with the very picture of sectoids from the XCOM scenario released on the Fantasy Worlds release. So, I got the picture of the sectoid bunch in the civilopedia and the city build screen. Okay, so far, so good.

Now here's the problem. I still get the old "explorer" picture in the city screens to do with support and who is present. And strangely, when the animation is at rest, it turns into the old 'explorer'! When it gets active and moves, poof! Turns into the trolllike stand-in for the sectoids, but at rest, back to the explorer.

So, there seems to be three sets of graphics coming into the game. One from the .bmp, one from the animation, and another for the city screens and icons-at-rest from somewhere else. Where else are pictures coming in from? I can't seem to find out how to replace these last pictures with my new unit.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 21-10-1999 09:50 Visit Kestrel's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

To save you from hunting through the forum archives I quote from a previous post by John Possidente -

"The units.bmp is used for build menus and other pop up items. The static frame used on the map does not come from units.bmp at least not initially. The static frame is first looked for in static.spr if there is no static.spr then it should look to the units.bmp file. So in addition to renaming the unit*.spr files so they are not used you will have to rename the static.spr file in each directory as well so your static frames fall back to the units.bmp file.

If all of those files are missing and there is also no units.bmp in the game folder, the game falls back on the old units.gif.
It's just there as a last-ditch safety net.

To Summarise :

The static image of a unit comes
from:

(1) the unit##.spr file, or
(2) static.spr, or
(3) units.bmp in the scenario folder, or
(4) units.gif in the scenario folder, or
(5) units.bmp/units.gif in the game type folder
(game type being original, scifi, or fantasy), or
(6) units.bmp/units.gif in the Civ II ToT root folder.
The game looks for these in this order."

ghosh9 is offline ghosh9
Chieftain
Beaverton, OR, USA
Oct 1999
time: 05:14
Talking  Old Post 21-10-1999 10:06
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Thanks a lot! I appreciate your help. I'm glad it was something simple. To tell you the truth, I replace a lot of my units with my own creations, something I've been doing since I first got Civ II, and it was driving me nuts with all my "new" animations reverting to wierd and not appropriate graphics when they stopped moving. Thanks again!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0255 seconds (84.98% PHP - 15.02% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net