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I found that this works: find the resource.spr and the static.spr, and rename them to 1resource.spr and 1static.spr. I haven't tried editing the rules.txt in TOT yet, but this worked when I was playing Squid's scenario so I'm thinking it's good to use.
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PEACE LOVE DOPE
Member of UHA (United Hippies of Apolyton)
Get in touch with your inner hippy here!
Hippies In Possesion of Pot In Eternal Satisfaction
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IG-88
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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Squids scenario? Is that the Okeanos one? If not were can I find it? So far I have only got two (Okeanos and Escape From Sol). I'm dieing for some more scenarios.
Thanks
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IG-88
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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Thankyou very much Squid. I haven't unzipped it yet, I just downloaded it. Thanks again :-)
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ghosh9
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Beaverton, OR, USA
Oct 1999 time: 05:14
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Except that you can get settler type units to jump maps by putting them on automate and waiting for them to try to move when the other map is active. Bingo, no need for a space ship.
The Vikings beat me to Centaurus last game I played, but never fear. Every time they fought some alien or got a city captured or a barbarian showed up, some of my engineers floated on up there. I won the game on a research win.
As was said on this board before, these map jumping bugs is basically going to ruin any multimap scenarios that get made.
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