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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > John, Trade: a bug, a touch of realism (fantasy world)
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tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Thumbs down  Old Post 26-11-1999 20:50
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John, Trade: a bug, a touch of realism (fantasy world) Tired of ads?

In the fantasy world of ToT, the merfolk cities underseas clamor for trade goods, but they ain't going to get them, I think. In rules.txt, the caravan is the ONLY trade unit, and it is not allowed in the cloud or undersea maps. I would complain that the lack of trade capability was a bug, only the idea of cits clamoring for goods they can never get is rather a touch of realism.

The REAL bug, I suppose, is that the software should figure out which maps cannot receive trade ever, and not list the cities on those maps as producing or demanding goods.

Still, I think the lack of undersea trade is wrong. I'm highly tempted to add another trade unit to the game, or to relax the restrictions on the caravan; only I assume the playtesters felt that this was correct balance as is.

- toby

------------------
toby robison
criticalpaths@mindspring.com

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 29-11-1999 20:43
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Hmm...interesting point. Mick?

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 29-11-1999 20:44
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Oops.
[This message has been edited by John Possidente (edited November 29, 1999).]

Mick Uhl is offline Mick Uhl
Chieftain
Hunt Valley, MD, USA
Jun 1999
time: 05:14
Post  Old Post 01-12-1999 05:28
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Anyone is welcome to modify the scenario to suit his taste. I didn't have any outstanding reason to restrict trade undersea other than as an incentive for the merfolk to come to the surface.

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