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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Do the names of trade goods matter at all?
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tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Question  Old Post 30-11-1999 00:59
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Do the names of trade goods matter at all? Inflate your Upload Space

I've been assuming that there MIGHT be some sense in the software about trade goods. For example, if a city mines gold from its mountains, it would supply gold and not demand it. To take this to the logical extreme (and this ought to be in rules.txt but isn't), each special terrain would have the option to be associated with a type of trade goods.

Howeer it seems to me that there are probably no semantics about trade, and I can rename the items as I wish in rules.txt (and what fun that will be). Am I right?

- toby



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toby robison
criticalpaths@mindspring.com

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 30-11-1999 01:45 Visit William Keenan's homepage!
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Inflate your Upload Space

Well, the trade goods are not as random as they appear. While there is no connection between terrain and trade goods there is a connection between technology and trade goods. The discovery of certain technologies triggers some of the trade goods to be demanded (and supplied).
For instance the discovery of nuclear power causes uranium to be demanded and supplied.
I suspect several others connections but have not taken the time to research them. [*]Combustion and oil
[*]Steam engine and coal
The bottom line is that you can name the trade goods whatever you want and it is unlikely anyone would notice the connection to the tech tree unless it was a glaring error like connecting coal to cold fusion.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:14
  Old Post 05-12-1999 21:40 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton, buy Civilization: The Boardgame

1. I am pretty sure supply and demand of trade goods is determined by city improvements (Try poofing an improvement in Cheat Mode and see what happens:-).

2. The names don't matter at all so you can refer to Gold as Clubbed Seals and to Uranium as Kinky Virgins if you feel like it.:0)

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St. Leo
http://ziggurat.sidgames.com/
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DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:14
  Old Post 06-12-1999 01:59 Visit DarthVeda's homepage!
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Full PM-box? Change here!

Actually, I have descovered a link between Terrain and trade goods. I'll write a tip for Sleague about it since nobody else knows

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Thumbs up  Old Post 06-12-1999 06:50 Visit William Keenan's homepage!
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Lose 30 kilos (of popups)

Cool DarthVeda!

I would love to see it!

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:14
Question  Old Post 06-12-1999 09:46
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Support Apolyton, buy Galactic Civilizations

I noticed something about trade goods, I think: When I had transfered support of a military unit that happened to be stationed in a city that was not it's home town the trade goods supply and demand changed at that very moment.

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