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John Possidente
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Hunt Valley, MD USA
Jun 1999 time: 00:14
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Sales have never (to my knowledge) been a deciding issue when deciding how many patches to create for a game. The factors we have to weigh are the seriousness of the problems in the game, how many of them there are, and--most important--the time it would take the programmers to do the work of fixing them.
The reality that the folks here see is that, yes, there are some remaining bugs, but most players (unlike the pros who tend to post here) will never be troubled by them. Also, some of those remaining problems are legacy issues from the original Civ II, which don't seem to have bothered folks too much before now.
I'm not a particularly business-savvy guy, but I can see how this is just a sensible business decision. Do you put valuable programmer time into a patch that may or may not satisfy a small minority of the players, or do you spend that time toward developing the next game--which will satisfy the other 99%? I'm not saying I agree with the decision to stop putting out ToT patches, but I can understand it.
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