Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > What determines whether a road adds to trade?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Question  Old Post 24-12-1999 09:02
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What determines whether a road adds to trade? Avatar Enlargement: We've got the solution

I cannot see what, in rules.txt, determines whether a given terrain type will increase trade if you build a road. How is this determined? I'm particularly interested in the case of the fantasy game, where it seems clear that the poster and civilopedia are not accurate about whether roads will add more trade.
- toby


------------------
toby robison
criticalpaths@mindspring.com

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 24-12-1999 12:16 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

The first three terrains of each @Terrain? group get a trade bonus from roads. In the Fantasy game for example
[*]@Terrain: Desert, Wildlands, Glade
[*]@Terrain1: Sea Floor, Sea Bed, Gold. Shipwreck
[*]@Terrain2: Bedrock, Fire Chamber, Cave of Wonders
[*]@Terrain3: Hurricane, z Hurricane, z

This one is hard coded so you can't change it.

tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Question  Old Post 24-12-1999 20:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

OK William, so what's going on:
In terrain 3, white cloud (the fourth entry) gets an additional trade for a road. So does whirlwind, the 26th item.

In the surface map, cave bear, the 24th item, gets the addition.

Underground, Limestone, the 29th item, gets the addition.

These are just samples, not a complete list. And by the way, I think it's great the game works like this. But what's going on?

- toby


------------------
toby robison
criticalpaths@mindspring.com

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 27-12-1999 13:21 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
In terrain 3, white cloud (the fourth entry) gets an additional trade for a road. So does whirlwind, the 26th item.


White Clouds and Whirlwinds do not produce EXTRA trade because of roads.

quote:
In the surface map, cave bear, the 24th item, gets the addition.


Cavebear is a resouce of Wildlands. Since Wildlands gets a trade bonus for roads so do its resources.

quote:
Underground, Limestone, the 29th item, gets the addition.


Limestone does not produce EXTRA trade for having a road in it's square.

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
  Old Post 28-12-1999 01:41 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Correction!!!!

It seems in the Fantasy game the Terrain slots do NOT follow the Civ2 road rules. As I had outlined in the above posts.

Stay tuned ...

tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Exclamation  Old Post 28-12-1999 07:50
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

HYPOTHESIS: In ToT, EVERY special land that yields trade, yields one extra trade with a road, EVEN IN THE ORIGINAL GAME!

All of the game documentation, including the civilopedia, disagree with the above, but you can see that it is true. Try Gold (no extra), Wine (extra) and iron (extra), for example.

I have tested this on a number of lands and it really seems to be the rule. I would appreciate it if someone would test this in CIV2 and make quite sure that CIV2 is different.

- toby


------------------
toby robison
criticalpaths@mindspring.com

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0265 seconds (87.00% PHP - 13.00% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net