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Cam
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Australia
Jan 1970 time: 14:44
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(Trigger finger - apols)
[This message has been edited by Cam (edited December 27, 1999).]
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Cam
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Australia
Jan 1970 time: 14:44
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Believe it or not, I was going to ask the same question only yesterday, and then I thought that someone will say; "Why don't you test it and find out for yourself?" - I know that sounds like a cheeky remark, but alas - why not? So did I test it? Not yet! Anyone?
The other question I was going to ask was Is there any way of checking a tribe's 'flag progress' in a game? I can imagine the number of events that should work but don't because some flag went over that didn't, or the wrong flag number was turned on, etc. My early investigations would indicate that there isn't. Anyonex2?
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Cam
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Australia
Jan 1970 time: 14:44
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William,
In the 'Somewhere in Time' part of the 'Time Threat Paradox' scenario, the player must capture 10 particular cities on one of the maps, each one turning on a flag upon capture. What I'm wondering, is there any way of checking which flags are on or off at any point in a game - say I've got six of the cities, is there a way of identifying this other than by simply counting them off the screen map? (Sorry - was that a ramble?)
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okay, let's try the random .alt files shall we?
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Cam
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Australia
Jan 1970 time: 14:44
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Fear not - it works!
I did four alternate games by placing one with a freight, one with an explorer, one with a marine, and one with a dragoon in a newly created scenario. First time I opened it - the explorer was present, second time was the dragoon, third the explorer, and fourth the freight.
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Cam
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Australia
Jan 1970 time: 14:44
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William,
Thanks for the advice on the flags - makes perfect sense. As before, if authors make 'blues' by misspelling tribe names in events, I think the possibility of flags going astray would be pretty high - what you've suggested looks like a sensible approach.
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Cam
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Australia
Jan 1970 time: 14:44
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Answering the second, first, I believe they are random. In the four games I opened, two contained the explorer unit, while there only one freight, one dragoon, and no marine.
William's question - I started a game. Opened the cheat menu. Inserted a unit (dragoon) in the visible area of the Romans. Saved it as a scenario 'crud.scn'. I then deleted the first unit (dragoon) for another (marine). Saved it as 'crud2.scn'. This continued for 'crud3.scn' (exporer) and 'crud4.scn' (freight).
I then went into Windows explorer and renamed 'crud2.scn' to 'crud2.alt', and did the same with 'crud3.scn' and 'crud4.scn'.
When beginning a new scenario, the option is 'crud.scn' but it will seemingly randomly choose from the four variants.
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Can you associate other files with .alt files?, e.g, your .alt files has a different events.txt to the main .scn
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Cam
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Australia
Jan 1970 time: 14:44
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Yep!
The file names in my testing being; Events.txt, Events2.alt, Events3.alt, and Events4.alt . Note, the events are not necessarily connected to the broader scenario alternate file, so you can have the file 'Crud3.alt' working with 'Events2.alt' in one game and the next time 'Crud3.alt' pops up it could be working with 'Events4.alt'.
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Cam, what about other files? rules, units? game?
This is cool stuff folks. Expect to see some of it in my next scenario. And this time I'm NOT letting Mike Jeszenka review it. He'll go apoplectic 
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Cam
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Australia
Jan 1970 time: 14:44
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William,
Love them tips! Happy to do so - particularly as I don't think it's ever been covered (that is, this hasn't been addressed for pre-ToT Civ2). It'll be a introductory ToT level tip too, which will help balance what I hope will be plenty more advanced level ToT guides in the Scenario League Design Tips section.
Dracon,
I'm not sure, and that's one that will need testing again, but I'd imagine that it would be 'do-able'.
Miner,
Oh no - I'm not saying it can't be done, (never say never!). I'm not sure if I'm reading your post correctly or not, but if there's no aternate events file (i.e. only events.txt) the game will use that file regardless of which scenario version comes up. However, it seems from what you're saying (reading it another way) that you have been able to link the scenario variants (e.g. Crud.scn, Crud2.alt, Crud3.alt,...) with the event variants (Events.txt, Events2.alt, Events3.alt, etc.) in their stated order and not have this randomised(?). When's your scenario due out? Any preliminary info'?
[This message has been edited by Cam (edited December 30, 1999).]
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Cam
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Australia
Jan 1970 time: 14:44
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Oh - I see! Got ya! More good thinking. I look forward to seeing the product of your labour!
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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Folks,
Was watching this thread with interest.
I have knocked up 5 ToT "Random-Start" Scenarios for my ExtendedOriginal "No Spaceships, No Aliens" modpack if anyone wants to try them out.
Each Scenario starts with a different set of maps and distribution of settlers. Each of the various worlds is custom-designed
to avoid the limitations of the 'normal' or 'land-dominant' settings in the Rules.txt
(Settings 6 & 4) and in some cases to make the land-forms seem less Earth-like.
In addition each Civ starts with at least 2 settlers, often one of those starting out on one of the alien worlds. This keeps the competition up on each world. (No Civ has a world to themselves where they can just sit and build without having to worry about attack). (However not every settler on every world is likely to survive...)
I haven't figured out how to change the Rules.txt so that the game dumps settlers on more than one world at start-up yet. (Don't know if it is possible , other than hacking a few events into the events.txt).
I even tested it. (And it seems to work !).
As always, available at : www.users.bigpond.com/Kestrel18
Happy New Year.
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William Keenan
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New Jersey, USA, Earth, Sol, Milky Way
Sep 1999 time: 00:14
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I wrote ...
quote: Mick,
In the Verne Scenario there were six different versions of the same
scenario, one of which was randomly selected when you loaded the
scenario.
How did you do it? |
Mick replied ...
quote: Hi William,
The procedure was very simple. After building and saving the six scenarios,
I labelled one of them, Verne.scn and the remainder, Verne2.alt,
Verne3.alt,..., Verne6.alt. That's it. Since I had prepared an introduction
for the scenario, I also had to make 5 copies of it and label them
Verne.txt, Verne2.txt,...,Verne6.txt so that whichever one was chosen, the
introduction would appear. You can probably substitute whatever name you
want for Verne, you must maintain the number sequence, however. Although I
never tried this procedure for the Test Of Time scenarios, I believe it
should still work here, too.
Mick Uhl |
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