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Civfan
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Toronto, Canada
Sep 1999 time: 05:14
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Very true.... Scenarios are a large investment and TOT is really USER UNFRIENDLY..... I agree with your statement...
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Cam
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Australia
Jan 1970 time: 14:44
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I very much hope that it's not the 'death'. I think ToT offers some exciting possibilities, although to do much 'beyond Civ2 MPGE' as Ace suggests, does require some 'learning curve climbing'.
The linked map issue is perhaps one of the more complicated lessons to learn, and I 'take my hat off' to my colleague William Keenan for making this much clearer for 'us wee novices' in his tip at sleague.apolyton.net/Guides/sldt_tot_worlds.shtml
The animated sprites are a little constrictive, however with the three games there's a range of over 200 units (I haven't counted) before you need start toggling off the animations.
The extra possibilities with the new events structure is likewise an area of intrigue - both the 'flags and masks' as well as new triggers and actions.
Personally I would have loved a library of extra sprites, an easy to use sprite development kit, greater options with 'mix and match' terrain sprites (e.g. placing some fantasy animation sprites in with some original game terrain sprites on the same map), and some extra help on a few of the technical matters - although with that said, I'd like to thank John, Mick, and others from the ToT team for their guidance offered through these Apolyton boards.
The Scenario League is keen to receive ToT development guidelines from anyone who would like to contribute their experiences in this area.
Already we've been treated with two excellent official scenarios that go some way to show off part of ToT's depth, and there's been practical progress from within the community by people such as Kestrel and Giant Squid who've each taken on the challenge early in developing ToT creations of their own. The Scenario Design Contest will be a catalyst I hope for more creativity in this realm - hac.apolyton.net/sdc3.shtml
Death? Let's hope Rebirth!
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Well, the scenario I have in the works is only a single map scenario.
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Well, leader portraits are locked up in .dll files, I'm afraid, so only the most hardcore designers would edit them.
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