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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > John, a possible problem with Fell Wraiths
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tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Question  Old Post 06-01-2000 20:43
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John, a possible problem with Fell Wraiths Support Apolyton buy from Amazon

I am building stygian Fell Wraiths for the first time. These beasts are supposed to move freely between the surace world and both the undersea and underground worlds. However they are not always able to switch maps (the 'n' order) when I expect them to.

For example, I have had this experience several times:
(1) I build a fell wraith in the underground world.
(2) It steps out of its city
(3) I move it to the surface world (n). Its key stays a bright green, indicating that it can switch maps.
(4) I try to move it back to the underworld (to the square it was on previously!) but the game claims its path is blocked. The key changes to light green.

The fell wraith, unlike the Wight, observes zones of control, but I cannot believe this is a factor; there are no enemy units anywhere near the location on the underground map where I wish to go.

Sometimes I CAN move the FW's from the surface to other maps.
What's going on?

- toby

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 07-01-2000 19:02
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Suffering from ads?

Not sure. I'll ask Mick; that's one of his games. Stay tuned...

Mick Uhl is offline Mick Uhl
Chieftain
Hunt Valley, MD, USA
Jun 1999
time: 05:14
Post  Old Post 11-01-2000 10:23
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Support Apolyton, buy Civilization 2

You have discovered a bug but, fortunately, you can fix it.

Open the Midgard rules.txt. Find the Fell Wraith data line in the @Units Advanced section. You must change the twelfth bit in the 'F', "native teleport ability", field from '1' to '0'. This bit corresponds to letting the Wraith native teleport from map 0 to map 3. He shouldn't be able to teleport to map 3 since he is not allowed to exist there. Correcting this will also rectify his inability to transport back to the underworld.

You must repeat this corrective action for the fantasy rules.txt as well.

Mick

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 10-01-2000 23:44 Visit William Keenan's homepage!
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#4 Report this post to a moderator
Get a bigger avatar today!

If there was an award for play-tester of the year then I would vote for you Toby.

tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Talking  Old Post 12-01-2000 01:36
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#5 Report this post to a moderator
Browse Apolyton AD-FREE

Thanks, William. I've planned, managed and built QA groups for several companies, and have done a lot of testing myself. I feel I'm pretty good at it (I've worked with many fabulous testers). Once you have that habit of noting anomalies, writing them up and following them up, well, you've got the habit.

Anyway, I don't want to be the lucky guy who finds problems in the ToT fantasy game; I want to be the thousandth one, because so many good players were playing it ahead of me...
-toby


------------------
toby robison
criticalpaths@mindspring.com

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 12-01-2000 19:09
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#6 Report this post to a moderator
Inflate your Upload Space

I was kind of hoping you'd be the only one to find bugs.

The less folks have to deal with problems, the better.

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