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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:14
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What's going on when you insist on a peaceful AI removing its troops, and it insists it has no troops in your cities?
A Merman was clearly inside my city limit. I insisted on its removal, and got this "no troops" response. I tried to send an emissary at once again, and the merfolk would not even talk to me. A few turns later, I was abel to get the troops removed.
If you are a democracy (greatlaw) and a tribe you are at peace with refuses to remove troops, you are caught between a rock and a hard place...
- toby
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toby robison
criticalpaths@mindspring.com
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:14
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The Merman IS an attacking troop.
- toby
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toby robison
criticalpaths@mindspring.com
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:14
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Rathgar1, that's an interesting idea. In this case my city is on a small island, so I know there is no merfolk city overlapping it. In fact, a few turns later I was able to tell a merman to get off the exact same square for being in my city.
However, there is a mefolk city directly UNDERNEATH; my city is on the surface, its city is underseas...
-toby
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toby robison
criticalpaths@mindspring.com
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Andromeda
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Ireland
May 1999 time: 05:14
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I have encountered this same problem two or three times (over many years) with CIV2.
I usually took the view that no offence was intended (perhaps the unit was off-duty or something !), and the unit usually wandered away a few turns later.
Seems like a rare bug in the AI.
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:14
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After some more experience with this problem, I think it is a feature, not a bug. I have been at war with the goblins; when we temporarily make peace, it often refuses to removes troops, claiming it has none in my territory. One time it ignored the presence of two ogres and two trolls in my cities. Using "cheat" and reveal world, I've made sure there were no goblin cities within three squares of these troops.
I think that a tribe that has it in for you is just likely to refuse to remove troops. After all, that's what WE do to provoke the Ai tribes to break treaties, isn't it?
Had anyone had this experience with a relatively cooperative, peaceful tribe?
-toby
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toby robison
criticalpaths@mindspring.com
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Mergle
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Doesn't refusing to remove troops hurt your rep? I thought it was the same as if you broke the treaty. (This is the logical counterpart to the way you get no penalty if the AI breaks treaty instead of removing troops).
I wouldn't know. I'm sickeningly honourable and always remove my troops.
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jimm
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Berkeley,CA,USA
Jun 1999 time: 05:14
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Hi,
I've had the same problems with Styigans and
Mermen. In those cases the offending
units were ones with native transport from
map to map, and I wonder if for some reason
the AI thought that they were in the
underworld or undersea when i was looking at
them inside my city limits.
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