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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Microprose's Bitmap Format
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William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 19-01-2000 10:38 Visit William Keenan's homepage!
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#1 Report this post to a moderator
Microprose's Bitmap Format Get a bigger avatar today!

John, the bitmap images created by microprose are two-thirds the size of any bitmap format I have ever seen. How do you guys do this?

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 19-01-2000 19:17
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#2 Report this post to a moderator
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Magic.

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 19-01-2000 19:17
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#3 Report this post to a moderator
Suffering from ads?

Okay, I actually don't know. I'll ask one of the artists.

gambler is offline gambler
Warlord
Turin, Italy
Jan 1970
time: 05:14
Post  Old Post 26-01-2000 16:55
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Support Apolyton, buy Call to Power 2

I think they are in 16 bits format instead of 24.
And 16/24 = 2/3

Mog'Dug is offline Mog'Dug
Chieftain
Seattle
Dec 1999
time: 05:14
Post  Old Post 26-01-2000 23:40
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Support Apolyton or Terrorists Win

I agree, I'm a game artist myself, they look like 16 bit to be. at least they are higher than 256, unless someone's got a really nice graphics compression/colour thing over there.

I made the Fenris scenario way back for Civ2, is it possible to make scenarios for TOT with all new units yet? how far has that come along?

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 28-01-2000 10:32
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#6 Report this post to a moderator
Increase the size of your Attachments

Yep. It's 16 bit (actually, it's 15 with one bit reserved for something no one will explain to me in English). Oddly enough, it's essentially the same file format as was used for the original Civilization.

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