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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Another use of multimaps: the MAZE
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tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Lightbulb  Old Post 27-01-2000 03:04
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Another use of multimaps: the MAZE Support Apolyton, buy GURPS/ Alpha Centauri

This is the fourth (and last, for now) of several postings to suggest totally different uses of the 4-map capability.

Construct a 4-map world in which it is possible to traverse all the "land" areas on all maps, but only by exploring and finding a maze of built-in connections.

In this approach, there are no naval units, and native transport is extremely limited. The tunneling ability may also be limited. the connection points are critical to world domination, and there will be battles for their control. For example, create a place where a set of squares, 6x6, ALL provide tunnels between maps 2 and 0. It is possible, but difficult, to occupy all 36 squares and block the entrance.

- toby


------------------
toby robison
criticalpaths@mindspring.com

Miner is offline Miner
Prince
of London
Jul 1999
time: 05:14
  Old Post 28-01-2000 02:52 Visit Miner's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

This sounds...weird. 4D Civ anyone?
Would this count as a Civ game?
I would like to see this!

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