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techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:14
Question  Old Post 30-01-2000 00:02 Visit techumseh's homepage!
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catapult sound Support Apolyton, buy Civilization: The Boardgame

I'm trying to finish the ToT upgrade of my scenario CONGO!, and I have a problem. I've put Canberra bombers in the catapult slot and I can't get the jetbomb sound to work.

First I tried to change the name of the wav file in the rules text. That didn't work. Then I copied the jetbomb wav file and renamed it 'catapult' and put it in the scenario 'Sound' file. That didn't work either.

So I've got jet bombers that go 'boing'! Can anyone help?

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 31-01-2000 23:31
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Support Apolyton buy from Amazon

Odd. This might be a directory issue. Are the WAV files in a "Sound" subfolder of the scenario folder?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:14
Question  Old Post 01-02-2000 01:01 Visit techumseh's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yes, John. I've changed other sounds by both methods, and it's worked fine. This particular slot seeems resistant to any change unless I change the wav. file in the main directory.

Which leads me to an interesting question. Some sound files are in the main directory sound folder. Others are in sound folders for Original, Fantasy and Sci-fi. Scenarios seem to access sound files from all of them. How is the access location determined?

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