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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:14
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I'm playing goblins in the fantasy game. I have long since acquired fanatacism, but I cannot build G Trolls, for which fanatacism is the prerequisite. I have just never been given the choice of building a troll! What's going on?
-toby
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toby robison
criticalpaths@mindspring.com
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MGamer07
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Are you in a Fundementelist government (i don't know the fantasy name for it)? If you aren't, you can't build Trolls (Fanatics). But I do remember that in the old civ2 (this may be a bug in the original) that I could make them without a fundementilism. Maybe I just remembered wrong though.
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:14
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OK, if I understand correctly, only a fundamenalist goblin government can build trolls? Did I miss something in the manual? How am I supposed to know this?
Of course the civilopedia doesn't explain this, it just says that fanatacism (the advance) is required to build them.
Rules.txt doesn't say this either (I think). Is it that units flag in that says "free support in fundamentalism" that causes a non-fundamentalist government to be unable to build them?
In my current game, I got a big lead in science by popping a lot of huts. Having built far more cities than the other tribes, I am unwilling to give up my science lead, so i did not go to fanatacism, and I'm actually going greatlaw (democracy) soon (maybe around 700, second age). I expect to conquer everyone easily this way, with a big technological edge later.
Xin Yu, I am not yet sufficiently familiar with goblins to see whether they are basically better than stygians, but I shall bow to your superior knowledge for now. The goblins are certainly very EASY to play. City management has never been so easy. I still suspect the stygian's ability to expand onto all maps gives them an edge.
I also think that the AI finds goblins congenial, and plays them rather well; so by playing goblins, I take away the AI's biggest weapon.
- toby
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toby robison
criticalpaths@mindspring.com
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MGamer07
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You're all wrong about the goblins!MERFOLK!!!!!!!! In my game, I conquered the goblins 10 years after I found them (The game was on respawn, so they came back, but since I conquered them so early, so far, they've had the same single city for hundreds of years, with no expansion or armies at all). Also, the Merfolk start out with a great capital, Atlantis, that has large amounts of resources (compared to the other starting places) and I seemed to research faster than anyone else. Also, I have the great wall, marco polo's embassy, and leo's workshop (dont remember fantasy name.
Now, MILITARY! The Merfolk have some of the best military units, since they have access to all the worlds except cloud. And right now, thanks to my tech advances, I have citys on every plane, including in the clouds. I have only 2 Buteo cities that I haven't found yet to conquer, then the buteos are gone. Also, i took over all the goblin and buteo cities over with one unit per city! My only competition is the humans and the elves.
MERFOLK ARE THE BEST!!!!!!!
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