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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Unit Sabotage by Spies
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tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Post  Old Post 01-03-2000 18:27
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Unit Sabotage by Spies Inflate your Upload Space

In ToT, spies may either bribe or sabotage a unit. "Sabotage" seems to mean dealing an attack that costs some hitpoints, but not very many. I tried to kill a cannon (original game) by sabotaging it turn after turn (about 8 altogether) with the same spy (To make this experiment work, I reloaded the game several times to kep from losing the spy.) The cannon's bar turned red and there was just a wee bit of a line, but the spy could not kill it. Either sabotage is not allowed to kill a cannon, or else the little bit of healing the cannon did each turn was enough to keep it alive.

Could anyone explain about unit sabotage?

- toby


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toby robison
criticalpaths@mindspring.com

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:14
Post  Old Post 02-03-2000 03:48
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Suffering from ads?

I believe it is impossible to kill unit with sabotage, though I didnt test too much. I only did it a few times.
Good to see you are playing original game too

Mark von Wagner is offline Mark von Wagner
Prince
Albert in a Can
May 1999
time: 00:14
Arrow  Old Post 02-03-2000 11:16 Visit Mark von Wagner's homepage!
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Enter the AD-FREE zone

I tried it in the Civ 2 Fantastic Worlds Mars scenario, sabotaging a single unit at least once and often twice a turn for 16 consecutive turns. The unit survived until the cease-fire ended and I was able to take it out easily in a conventional attack.

Mark

Crustacian is offline Crustacian
Prince
of Idaho PST
Jul 1999
time: 21:14
Post  Old Post 04-03-2000 04:02
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Lose 30 kilos (of popups)

I remember reading that a spy can not destroy a unit through sabotaging.
Your past experience seems to confirm this if not prove that it is at least not a practicle means.
Buttttttttttt, on the other hand it is a very affective way to create a vet spy, and sufficiently damege larger units so they can be takin out through normal attacking. Say a battleship losses to another battleship, compared to a spy sabbotaging one first...becoming a vet and then your battleship most certainly will win. Worst that can happen is maybe your a spy will be lost...but look at the loss of resourses that way compared to the standard way

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The journey itself is the thing~Odysseus

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
Smile  Old Post 04-03-2000 06:08 Visit Cam's homepage!
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Browse Apolyton AD-FREE

Yes, I think that's the case. Another example is seen in the Time Threat Paradox scenario. If the Fabians get access to the Messiah unit (defense of 20) prior to yourself, using a spy in combination with a high-offense unit is far more practical than trying to kill it with an all out conventional attack. Generally a veteran spy will reduce the health bar by about half (or that's what I've tended to notice).

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