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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:14
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In ToT, spies may either bribe or sabotage a unit. "Sabotage" seems to mean dealing an attack that costs some hitpoints, but not very many. I tried to kill a cannon (original game) by sabotaging it turn after turn (about 8 altogether) with the same spy (To make this experiment work, I reloaded the game several times to kep from losing the spy.) The cannon's bar turned red and there was just a wee bit of a line, but the spy could not kill it. Either sabotage is not allowed to kill a cannon, or else the little bit of healing the cannon did each turn was enough to keep it alive.
Could anyone explain about unit sabotage?
- toby
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toby robison
criticalpaths@mindspring.com
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Cam
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Australia
Jan 1970 time: 14:44
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Yes, I think that's the case. Another example is seen in the Time Threat Paradox scenario. If the Fabians get access to the Messiah unit (defense of 20) prior to yourself, using a spy in combination with a high-offense unit is far more practical than trying to kill it with an all out conventional attack. Generally a veteran spy will reduce the health bar by about half (or that's what I've tended to notice).
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