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Angelo Scotto is offline Angelo Scotto
Warlord
Milan, Italy
Oct 1999
time: 05:14
Post  Old Post 28-02-2000 04:34
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CivConverter: starting new version Support Apolyton buy from Amazon

Hi all,
finally i've got some free time so i'm ready to update CivConverter,
Don't expect great things from the new version; i'll correct minor bugs (like Rules.txt and game.txt routines) and probably will add support for MGE scenarios but i can't do nothing for the major problems (First turn problem and Reinassance age bug):
1)First turn problem: this problem is caused by major objectives flags, but flags are not working in TOT up to now! i've asked info on this topic to tech support but i'm still waiting, so no news on this front 'till support's answer.
2)Reinassance Bug: Here the problem is different, i simply don't know what to do!
if you have any suggestion to solve them please type it here because this problem is simple to understand but very very very difficult to remove.
This kind of bugs are described in Readme.txt of CivConverter.
P.S. during the wait for the new version of CivConverter what about examining a little program i've done to automate the annoying procedure of installing MODS?
(Look at "MODManager V1.0" Topic)

Angelo
[This message has been edited by Angelo Scotto (edited February 27, 2000).]

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:14
Post  Old Post 29-02-2000 04:38
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Is the Renaissance Bug really a bug. I figured it was just a feature. You know, when you discover invention, the city style changes; then when you discover industrialism , it changes again. Now if a scenario designer uses Invention in a way such that it is already discovered or is early in the tech tree when the scenario begins, that COULD be a problem if you wanted different city styles. I think its just something scenario designers and converters need to work around.

Angelo Scotto is offline Angelo Scotto
Warlord
Milan, Italy
Oct 1999
time: 05:14
Post  Old Post 29-02-2000 11:44
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Got spare money?

Actually, the reinassance bug is a bug of Civconverter; i mean that the converter cannot do exact copies of scenario for Tot from FW if some civilization has discovered Invention without Industrialization in the scenario;
because of this problem i call it bug: a feature of Tot but a bug (ok, it's better say problem but it's a longer word ) for CivConverter.

Angelo

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:14
Post  Old Post 03-03-2000 08:05 Visit Civfan's homepage!
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So hows the update going. Was that site I gave you any help.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:14
  Old Post 03-03-2000 16:42 Visit DarthVeda's homepage!
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#5 Report this post to a moderator
Increase the size of your Attachments

He needs me to do some examples for him, which I should get around to today.

Angelo Scotto is offline Angelo Scotto
Warlord
Milan, Italy
Oct 1999
time: 05:14
Thumbs up  Old Post 04-03-2000 04:27
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Support Apolyton, buy Alpha Centauri

Hi all,
Unfortunately the page is a bit old so informations about MGE are incomplete (this is why you were not able to convert the scenario to FW by hand), it lists correctly differences between CIC & FW (and i've re-discovered them with V1.3 version; i wish i knew the link at that time) but says that the only difference between FW and MGE is the Ah byte which value change from 28h to 2Ch and this is not true!
However don't worry because i think (i'm waiting a scenario from DarthVeda to be sure) i've discovered all differences between FW->MGE myself (with the help of Miner) so i've only to teach them to CivConverter.
I've completely redone Rules.txt conversion routines (they're now smaller,simpler and smarter) and i think that now they can convert every Rules.txt without problems.
I'm trying to implement libungif library of Gershon Elber into the program making so CivConverter able to convert automatically gif->24-bit bmp.
I've to say that the work (up to now...) is proceding well and, without bad surprises, the next version of CivConverter should be ready in one (max two) weeks.

Angelo

Angelo Scotto is offline Angelo Scotto
Warlord
Milan, Italy
Oct 1999
time: 05:14
Question  Old Post 08-03-2000 03:55
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Increase Your PM Length

DarthVeda, i'm sorry to bother you but...where are files?
I'm still waiting them, pleeeease send.

Angelo

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:14
Unhappy  Old Post 08-03-2000 09:04 Visit DarthVeda's homepage!
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Support Apolyton or Terrorists Win

I'm a lazy bum!!

I'll tie a knot to my finger and get you them thursday

Comrade Dan is offline Comrade Dan
King
Kaiser Wilhelm II In Training.
Nov 1999
time: 17:14
Post  Old Post 08-03-2000 11:23 Visit Comrade Dan's homepage!
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Support Apolyton, buy Galactic Civilizations

Does anyone here wear a pocket-protector?

Angelo Scotto is offline Angelo Scotto
Warlord
Milan, Italy
Oct 1999
time: 05:14
Exclamation  Old Post 14-03-2000 02:59
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

What is exactly a pocket-protector? i'm afraid to know... well, nevermind.
I've almost finished the V1.4 of CivConverter.
I've successfully fixed a lot of minor bugs present in V1.31 (for example .spr problem).
I've implemented a routine to copy exact civ & city names colours.
And .... I've added MGE support! (well, it seems to work)
Unfortunately i've not been able to implement libungif (i need more time but since i know that you want the new version ASAP i decided to implement it into the next version).
Expect the new version in 2-3 days.
(I'll warn you )

Angelo

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:14
Post  Old Post 14-03-2000 08:26 Visit Civfan's homepage!
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Increase the size of your Attachments

3 days and counting. Cool...

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 14-03-2000 18:06
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Avatar Enlargement: We've got the solution

I came into this thread late, so bear with me for not knowing what I'm talking about (yet again )...

We did make a slight change from Civ2 to add the Renaissance city style change to ToT. Could that be the bug we're talking about?

Angelo Scotto is offline Angelo Scotto
Warlord
Milan, Italy
Oct 1999
time: 05:14
  Old Post 17-03-2000 13:27
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Ok,ok execute me for calling it a bug...
More seriously, the Renaissance PROBLEM is caused by the new city style added with ToT which makes difficult to make the right city style conversion in some scenarios.
John, the city design of a civilization is controlled by a single byte or (like i sadly think) Tot checks the city style examining techs owned/not owned?
The new version of CivConverter can be found at civ.cx (thanks to William Keenan for uploading the Converter so quickly)

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Cool  Old Post 18-03-2000 08:28 Visit William Keenan's homepage!
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#14 Report this post to a moderator
Support Apolyton or Terrorists Win

Your Welcome Angelo.

CivConverter 1.4, get it at the The Cradle of Civilization.

We're giving it away for free while supplies last.

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