Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Railroads on impassable terrain
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Hannibal3
Guest

Not Yet
time:
Question  Old Post 04-04-2000 06:53
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Railroads on impassable terrain Remove this text


If a railroad or road is placed on impassable terrain, can a unit go through the terrain via the road?
And if so, if the road ends on an impassable terrain, and the adjacent square is impassable, can the unit move to that square?

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:14
Post  Old Post 04-04-2000 07:13
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Since my ice drakes refuse to occupy the roaded, fortressed granite that AI goblin miners have so thoughtfully provided, my answer would be...no.

Don't you just love when the AI does stupid stuff like that???

Hannibal3
Guest

Not Yet
time:
Smile  Old Post 05-04-2000 03:34
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

Yeah I do. Thanks a lot. Anyway, the reason i was asking is because i was thinking that you could make a very interesting scenario by building a train unit. You'd have to make all of the terrain impassable, and give "pass impassable terrain" to all the units except that one. I now realize that you'd have to build the railroad on at least one passable terrain. Maybe it could be a special "cleared land" terrain or something. Just an idea, guys.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:14
Post  Old Post 05-04-2000 04:46
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Well, in the fantasy game you do have something like that; goblin miners and dwarves can both use the (M)ine order to transform impassable bedrock into quite passable tunnels. There's no reason you can't do something like that in your railroad scenario.

Mark von Wagner is offline Mark von Wagner
Prince
Albert in a Can
May 1999
time: 00:14
Post  Old Post 05-04-2000 10:40 Visit Mark von Wagner's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Especially if you give the passable terrain a move cost of zero.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0279 seconds (88.45% PHP - 11.55% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net