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Hannibal3
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Post  Old Post 05-04-2000 03:44
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Yet another use for flags Help yourself to an AD-FREE life

PERSONALIZED MESSAGES

Maybe this has already been done, but I thought I'd bring up something I developed. We all know about the "No Broadcast" in the events file. In a recent scenario I did, I used the flags as a guide for the "No Broadcast."
First, I made an event saying that:
@IF
Turn
turn=1
@THEN
Flag
who=CIV
state=On
flag=31
@ENDIF

This would cause a message to appear only to the specified civ identified in the "who" parameter. The "No Broadcast" refers to the "who" in the Trigger, and it will work for the Checkflag command. In this way, you can create a specific text window for multiple sides of an event. Maybe if a specific city is taken, it will give a victory message to the victors, and a defeat message to the losers. I'd like to know also if this has been used already by someone.

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 05-04-2000 06:27 Visit William Keenan's homepage!
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Tired of ads?

You may or may not be the first to have thought of it, Hannibal. However, at this early stage of ToT scenario design I think we can safely say that you are the first to have publicly posed the idea. Keep up the good work.

Would you please post the whole sequence of events in which you use these private messages because I am confused on why you would need to use a flag when you know who the trigger attacker and trigger defender are. Thanks.

Hannibal3
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Post  Old Post 06-04-2000 02:15
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Well, this is really more useful for things like timed events. In the case I used it for, I made a alternate history scenario taking place in 1914 where the Confederate States of America still exist. For fun, I decided to give specific instructions in the first turn to each civilization. Basically, what it did was send a "no broadcasted" message to each civilization, and if its a 1 player game, the only one it will matter for is the player.

@IF
Turn
turn=1
@THEN
Flag
who=Confederates
state=On
flag=24
@ENDIF

@IF
CheckFlag
who=Confederates
flag=24
state=On
@THEN
Text
No Broadcast
^ You are the leader of the Confederate States of America. While other countries have continued to develop, the Confederacy has changed very little in its ways. You are a neutral leader, but the alliance with Britain must be maintained, so war with Mexico is in the foreseeable future. This will give you the chance to expand without US intervention.
EndText
@ENDIF

In the case of this. I had to find a way to give a "who" parameter in the trigger since that's all the No Broadcast pays attention to. The only way I could get it to do that was by using flags. Maybe there's a faster way. If there is please tell me. Also, in case anybody was curious. I'm playing on making this scenario available as soon as its run its final tests.

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 06-04-2000 07:20 Visit William Keenan's homepage!
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Enter the AD-FREE zone

I am fairly certain that TriggerAttacker is the same thing as who, so the No Broadcast should work without the flag for the Attacker anyway.

Hannibal3
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Post  Old Post 06-04-2000 19:18
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Put an end to popups!


The TriggerAttacker is the who if you've killed a unit or taken a city, but how do you have a TriggerAttacker for a "Turn" command? I haven't seen anyway to do it. And what if you want to send a personalized message to the loser of a unit or city. Let's say hypothetically that you're doing a World War II scenario. The Germans have just stormed Paris. What if you want to send a victory message specifically to the Germans? No flag needed. But what if, at the same time, you want to send a message specifically to the French. I think you would need to use the flag there.

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