Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Trade bonuses and calculations for intermap routes
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Question  Old Post 03-04-2000 08:07
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Trade bonuses and calculations for intermap routes Increase Your PM Length

I have seen many equations about the value (and bonuses) of trade routes, but I believe I have not seen any that take multiple maps into account. There are several issues, and I would appreciate info on the following:

(A) Do the trade calculations assign a value for a trade route that starts on one map and ends on another map? (I think not.)

(B) How does the game decide whether an intermap trade route connected by a road or railroad? Or does it assume that cities on different maps are simply not connected?

(C) How does the game decide whether a trade route begins and ends on different continents, when the route switches maps? (The value of a trade route that moves to another map, goes just a few squares and ends, is very small; this suggests that the game does not regard the trade route as going from one continent to another. I am not at all sure about this.)

(D) What about a trade route that begins and ends on map 0, but is connected via roads that go from map 0 to 2 and back again?

(E) It just occurred to me that a trade route can have ZERO distance, using transport sites to move from one city to another, at the same coordinates on another map. I wonder what that route would be worth?


- toby


------------------
toby robison
criticalpaths@mindspring.com

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
  Old Post 03-04-2000 10:23 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Toby,

I can only concur with your 'guesstimates' on these points, and with no actual testing whatsoever I concluded that the trade routes did not take into account in any noticeable way inter-map travel of trade units, that is, your (C). Despite this, the game does appear to treat continents on overlapping maps as different landmasses - and therefore in theory one would at least expect a doubling bonus for landmass-to-landmass trade - but in practice there seemed to be little of this anticipated return.

My anecdotal findings stem from the Time Threat Paradox scenario, where I was regularly disappointed in the trade benefits from freights that went to or from the Modern vs. Fabian maps.

I might have a play around with this, and hopefully provide some more conclusive answers.

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
Lightbulb  Old Post 07-04-2000 09:48 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Just a small update - on question (E) - I did a trade route on two maps with the same X,Y co-ordinates and received a zero return trade route with no bonus at all (both cities had a population of four citizens and the product - 'beads' - was in demand by the receiving city).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0356 seconds (86.37% PHP - 13.63% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net