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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:14
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During testing the tech paradigm I noticed that my modified rules.txt was somehow causing the normal "upgrade" of units being built to stop at Musketeer. For some reason, it will keep building musketeers even though I have all techs, never upgrading to Riflemen (which I've renamed Infantry).
I changed Infantry back to Riflemen, no change. Anyone else encounter this? I restored all files to normal and ran a test, sure enough it works with the unmodified rules.txt.
Any thoughts???
Venger
P.S. I didn't change any earlier techs - Musketeers still expire with Conscription...
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:14
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quote:

Originally posted by William Keenan on 04-30-2000 04:35 AM
That does sound very odd.
The rule that applies in this situation is that the AI will choose to build the unit with the highest Attack/Defence numbers of the same role (in this case role 1 - defence).
Given that is the A/D number for Infantry higher than that of the Musketeer?
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Ah yes...you have nailed it on the head my man...in this case the key is the role...
I have converted Alpine Troops to Light Infantry 4a,5d 2,1 with a role of 1 (defend). I converted Riflemen to infantry 5a,4d 2,1 with a role of 0 (attack). Strangely, the computer will not roll to Light Infantry. Wierd.
Here's are the lines in full:
Light Infantry,nil,0, 1.,0, 4a,5d, 2h,1f, 5,0, 1, Tac, 000000000000000
Infantry, nil, 0, 1.,0, 5a,4d, 2h,1f, 4,0, 0, Csc, 000001000000000
If I change infantry back to 1, it works. But...I'd rather it treat Infantry and Light Infantry different.
I guess I can change it back to 1. It's not like the computer had a problem building Alpine Units...
Nice call there on the role...
Venger
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