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Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:14
Question  Old Post 30-04-2000 09:10
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During testing the tech paradigm I noticed that my modified rules.txt was somehow causing the normal "upgrade" of units being built to stop at Musketeer. For some reason, it will keep building musketeers even though I have all techs, never upgrading to Riflemen (which I've renamed Infantry).

I changed Infantry back to Riflemen, no change. Anyone else encounter this? I restored all files to normal and ran a test, sure enough it works with the unmodified rules.txt.

Any thoughts???

Venger
P.S. I didn't change any earlier techs - Musketeers still expire with Conscription...

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
Smile  Old Post 30-04-2000 13:35 Visit William Keenan's homepage!
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Got spare money?

That does sound very odd.

The rule that applies in this situation is that the AI will choose to build the unit with the highest Attack/Defence numbers of the same role (in this case role 1 - defence).

Given that is the A/D number for Infantry higher than that of the Musketeer?

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:14
  Old Post 01-05-2000 09:46
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quote:

Originally posted by William Keenan on 04-30-2000 04:35 AM
That does sound very odd.

The rule that applies in this situation is that the AI will choose to build the unit with the highest Attack/Defence numbers of the same role (in this case role 1 - defence).

Given that is the A/D number for Infantry higher than that of the Musketeer?


Ah yes...you have nailed it on the head my man...in this case the key is the role...

I have converted Alpine Troops to Light Infantry 4a,5d 2,1 with a role of 1 (defend). I converted Riflemen to infantry 5a,4d 2,1 with a role of 0 (attack). Strangely, the computer will not roll to Light Infantry. Wierd.

Here's are the lines in full:

Light Infantry,nil,0, 1.,0, 4a,5d, 2h,1f, 5,0, 1, Tac, 000000000000000
Infantry, nil, 0, 1.,0, 5a,4d, 2h,1f, 4,0, 0, Csc, 000001000000000

If I change infantry back to 1, it works. But...I'd rather it treat Infantry and Light Infantry different.

I guess I can change it back to 1. It's not like the computer had a problem building Alpine Units...

Nice call there on the role...

Venger

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