 |
|
MissUnleaded
|
|
Brisbane, Queensland, Australia
Feb 2000 time: 05:14
|
|
Please forgive me if this topic has been covered before, but how is one supposed to convert terrain in the fantasy game? When you look in the 'terrain types' section it says that you can convert them (for example, trenches are converted to smokers), but since you never get an advance to turn the settlers into engineers, how is it possible?
|
|
|  |
 |
|
tobyr
|
|
Princeton, NJ USA
Oct 1999 time: 05:14
|
|
MissUnleaded,
Dwarves are engineers. The first dwarf you bribe gives you the ability to build them.
However, dwarves are a little tricky. They are rather strong units on both offense and defense, they require resource support like engineers, and they have the same ability as other military units to make your cits unhappy. Deciding when to build dwarves rather than settlers is one of the more interesting decisions in the fantasy game, I think. I often use my first dwarf (for a while) to hold strategic territory, either to fend off an early attack or to prevent another civ from expanding too close to me.
(By the way, I changed the merfolk hero into an engineer limited to map 1, because I thought that a limited ability to do serious underwater engneering would make it easier for the merfolk to keep more of their empire underwater.)
- toby
------------------
toby robison
criticalpaths@mindspring.com
|
|
|  |
 |
|
MissUnleaded
|
|
Brisbane, Queensland, Australia
Feb 2000 time: 05:14
|
|
Thanks very much for the info, guys.
As you can tell, I haven't been playing for long.
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|