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Ecowiz
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Lisbon,Portugal
Mar 2000 time: 05:14
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Since this forum is a bit slow i figured it would be a good idea to try and raise this question.
Most of ToT posts are about Fantasy or Midgard, by far the most interesting features of ToT (although for now I play mostly Extended Game - is easier to follow the Tech advances). Does that mean that no one plays ScienceF? I played I once and I found it a little bit dull, but it also looks like it may have some interesting features (the worlds are far more different than on the other games and there seems to be another variable in city management, if I'm not mistaken).
Any inputs on this?
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Advirus
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Elizabethtown, PA
Jan 2000 time: 05:14
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I played one SF game, and when I'm tired of CTP, I'll play another. I think it's worth a second shot. The new tech tree made life very interesting. I would usually select a wonder that I'd like, then autoresearch the appropriate tech. I'm curious about the trigger necessary to be able to research Earth gate. I got onto all 4 worlds, I researched about 20 Xenology Studies, but was never able to research Earth gate.
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Cam
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Australia
Jan 1970 time: 14:44
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I've got to confess to not playing more than about two thirds of the way through the sci-fi game, but in order to address Advirus' point, it would seem that you need to kill a Urdar unit and a Dondasch unit to get the two wormhole technologies that lead to Earthgate. There are a string of other technology related events that ultimately lead to Unification Theory.
Not wishing to sound unhelpful, but your best bet might be to spend a little time with rules.txt and events.txt and see how the game unfolds. John P. used binary flags and masks, which does help a little in understanding the conditions, let alone some good but brief explanations in the events file.
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Lucky Luke
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Belgium
Apr 2000 time: 05:14
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I've played ONE sci-fi game for now (I forgot which tribe I played). I was confused for a few turns when my research program was limited to Xenology Study quite early in the game. I explored the rules.txt and events.txt files in order to find a solution (which is that technology research is limited untill all tribes have fulfilled a certain condition ie build a specific unit). For the rest I use the same strategy as for the original game, I restrict myself in only playing on 1 map (the orbit map has limited resources -cfr cloudlands in fantasy- and by the time you are able to explore and colonise the other maps it is far too late in the game to obtain any gain from it)and frequently consult my advance folder just to make sure I get the right advance at the right time. I must admit that the sci-fi game is quite tempting but I personally find it too easy to play cfr fantasy (and certainly Midgard) games.
PS By the way, I think a never got a research possibility for the Earth Gate tech although I (at least I think)stole the Wormhole advances from another tribe
PPS Playing ToT Sci-fi AFTER CtP ???? I'd advice AC/Alien Crossfire if you want an equivalent experience (but this not the right forum for that discussion)
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:14
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I've played two SF games, and will probably start a third soon. I play the games in rotation, since that keeps it fresh for me. I really enjoy the SF game, since it forces you to use differnt strategies early on (example: the impact of the Bombus on defensive strategy). I've posted a few times on the SF game, but I think most of them are probably lost in the mists of Apolyton by now...
I've never gotten the Earthgate; from what I've seen, each of the critical techs is tied to defeating a specific barb unit, and ONE of those units has NEVER appeared in either of my games (it's the non-flyer, BTW). I'm guessing that its appearance is tied to a date late in the game, and my games have never approached that date.
As for colonizing the other worlds...I always put a few cities on the platforms a little beyond the borders of my nation, since they work well as airbases, plus you can use starports to "bounce" units across the planet without the loss of movement or the risk of interception.
Naumachia is fantastic for production; I can't stress that strongly enough. Quick-build some cities there (buy the shield producers, and dump a load of colonists into them to build pop), and you will see size ten cities with triple-digit production!
Cities founded on Nona tend to be less productive in shields, but have tons of food and sprout to large size with little effort on your part. Plus, Nona really is the safest place to found a city (AIs never seem to get there).
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