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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > New ToT Earth, Sea, Air , Orbit Scenario.
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Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 27-01-2000 16:31 Visit Kestrel's homepage!
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New ToT Earth, Sea, Air , Orbit Scenario. Full PM-box? Change here!

Scenario offers - 4 Maps, 4 Worlds - Earth (Surface), Undersea, Stratosphere & Orbit, with the first 3 in synch in order to attempt create a 3-D effect.

Scenarios are "Random-Start" in an attempt to increase the variety of replay.
Two Random Start Scenarios included - Large World (75 by 120) and Medium World (60 by 90)

Jet Fighter & Bomber and Stealth Fighter & Bomber can travel between Surface and Stratosphere.
(Ordinary Zeppelins, Biplanes, Fighters and Bombers cannot)

4 Different kinds of Submersible can travel between Sea Surface and Undersea (incl Sea-Mines)
Each has different characteristics.

Shuttle can travel through Stratosphere to Orbit, ferrying certain units with it.

Spacecraft for Alpha C. can only be built once orbit is reached.

Based on "UNIT-MANIA" Mod-pack.

See http://www.users.bigpond.com/kestrel18 to download and try it out.

Enjoy.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 06-02-2000 14:26 Visit Kestrel's homepage!
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Scenario has now been updated with minor tweaking to improve game-play.

Has anyone tried it out yet ?

Constructive Criticism & Feed-back welcome.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 12-05-2000 14:29 Visit Kestrel's homepage!
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Remove this text

This modpack/scenario has now been revised and updated and is available, as before, at :
http://www.users.bigpond.com/kestrel18/

SixArmedMan is offline SixArmedMan
Prince
Toronto, Canada.
Jan 1970
time: 00:14
Post  Old Post 12-05-2000 22:13
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I'll give it a shot with comments later on.

SixArmedMan is offline SixArmedMan
Prince
Toronto, Canada.
Jan 1970
time: 00:14
Post  Old Post 15-05-2000 13:24
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Wow... Pretty good. This mod/scenario really increases the value of subs, or at least, gives it the abilities it always should've had (to evade surface ships). Overall, I like it very much and will use it in place of regular TOT.

You're ummm.... game.txt was kinda' well... unnecessary and I will be switching back to the original.

I like the idea of moving railways further down the tech tree as it did make the game MUCH too easy. I know you increased movement allowance to compensate but it seems to ruin the balance somewhat. Giving the knight a movement of 3 seems somewhat extreme. I recommend players change that value of that unit, at least, to two. I dunno, say the armour weighs the horse down. I think allowing a unit with that kind of mobility that early in the game would allow many of the players to wipe out the AI civs much too quickly.

I still haven't played it to the end and I'll give further comments later on.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 16-05-2000 07:58 Visit Kestrel's homepage!
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SixArmedMan,

Thanks very much for the feedback.

Yes, I take your point regarding Knights (& Crusaders as well I would assume).

I could easily knock out a version where "Horsemen" are still Movement of 3 and only expire with Dragoons like Knights (Move 2) & Crusaders (Move 2) do. (It seems reasonable that a Country could have at the same time Lightly Armed horsemen that would travel faster / further than Heavily Armed mounted troops.)

True, the Game.txt is probably unnecessary, it's just that I have an affection for Monty Python style humour. That can be deleted with impunity.

Thanks again.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 27-05-2000 08:11 Visit Kestrel's homepage!
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Minor update (Scenario Version 3.4) is now available.

Changes made as a result of user feedback.

Dracon
Guest

Not Yet
time:
Post  Old Post 27-05-2000 10:52
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every time I try to download the file from your site it always stuffs up and gives me an invalid .zip file.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 29-05-2000 03:42 Visit Kestrel's homepage!
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#9 Report this post to a moderator
Inflate your Upload Space

Dracon,

I have again tested the zip on my web-site & it appears to be O.K. (I downloaded it from the Web-Site to another location & was able to open & read it.)

It may be that your line is noisy & you are getting into strife as a result.

Would you like me to attempt to mail it to you direct ? Let me know via this forum or via E-Mail.

Regards, Kestrel18@bigpond.com

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