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abuzayd
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Somerville, Mass.
May 2000 time: 05:14
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hey, i've just been through this so maybe i can help.
first, make sure you're running the patched version (1.1). you can get the patch here at apolyton in the downloads section. (or click here).
then, you need to download a cool little utility called civ converter by Angelo Scotto. it's also in the download section -- here's a link to it. it runs in a DOS prompt, so it's a little tough to figure out at first, but the readme.txt pretty much explains everything.
when you run the converter, it'll copy all of your old scenario files into a nested subdirectory called "converted" (so you won't lose the old version). then, just go into TOT, choose "Play a scenario" and navigate to that directory.
the one thing to be on the lookout for (this is in the readme, too) is that you have to convert all of your .GIF files AND all of your .BMP (256 color) files to .BMP (24-bit) files. you can do this quite easily with the paintbrush program that comes with Windows.
hope this helps!!
[This message has been edited by abuzayd (edited June 13, 2000).]
[This message has been edited by abuzayd (edited June 13, 2000).]
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:14
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I have a question about CivConverter. Does it work properly with Civ2 scenarios that are created in the map editor, then saved as a scenario via Civ2 cheat menu?
When I tried this I found that the scenario worked in ToT but that there weren't ANY goody huts to be found anywhere. Is that what's intended or am I doing something wrong?
John-SJ
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abuzayd
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Somerville, Mass.
May 2000 time: 05:14
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i'm not entirely sure how Civ Converter works, but i think it changes the .TXT files so that they have the added info that TOT needs.
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Cam
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Australia
Jan 1970 time: 14:44
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Deathwalker,
On your last question, it seems to be a two-edged-sword, and while I'm a big fan of ToT, it does have plenty of shortcomings!
The extra events capabilities are mind-blowing! The flags and masks aspect alone gives scenario authors so much scope that it's hard to imagine the end of the possibilities - particularly as you see some experienced scenario authors turning Fantastic Worlds scenarios inside-out even today to great effect.
My big complaints are (a.) you can't make cities immune to bribery other than trying to force the AI into democracy (try to get a purple or a white tribe to stick to Democracy!) despite giving units bribery immunity, and (b.) you're constrained by the range of 'official' Microprose unit sprites - how I wish they would support the game by releasing a free add-on library of extra units and terrains, or two, or three…!
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Civmaniac
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You CAN use homemade/downlaoded units.
you just have to:
a)turnof animations
or
b)delete/rename that units animation file(unit##.spr)
DO NOT delete/rename unit99.spr
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myrlyn
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Bloomington,Il
Jan 2000 time: 05:14
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May I ask why you should not delete or rename the unit99.spr file?? To my knowledege it is the barbarian leader. I do not use any of the ToT units including this one in my mod I am working on. The mod probably will never get finished but thats besides the point.
This space for sale @ $9.95 per month. U.S. Dollars only.
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