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DracoOmega
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Canada
Dec 1999 time: 05:14
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Since someone here already said they know it and to save me the trouble of figuring it out myself, I was wondering if someone could tell me the file format of Civ II: Tot maps.
With all the talk here lately about the lack of editors for the game, I've decided that I'm going to write them myself.
Since Sprite Workshop is almost complete (It would have been long ago if I hadn't had to re-write it about 20 times), I should have plenty of time for other projects.
So which would you people like first, A map editor or a rules.txt editor?
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MGamer07
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Map editor. o, by the way, for the rules editor, maybe u could base it off of the FW editor? And same with the map? Just a couple of ideas
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William Keenan
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New Jersey, USA, Earth, Sol, Milky Way
Sep 1999 time: 00:14
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Angelo: My event's knowledge, sure. So your going to do an events editor great! What ever you want to know, just ask.
Programmers: IMHO, the final product should be a data base that can: Read and write scenarios, allows modeling, cutting and pasting of scenario componants, and permitts the designer to view more then on scenario at a time.
Everyone: There is a beginners tip on how to use flags on my web site, The Cradle of Civilization.
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denver87
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Roseville,MN,USA
Feb 2000 time: 05:14
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If it isn't already too late in the discussion to say so... I think a scenario editor ought to be done first because there already is a map editor. It comes with Civ2 original, and the maps for Civ2 ToT are the same format as those of Civ2 Original. Plus having a scenario editor would save the effort of specifically cheating to create units, change terrain, and most of all, having to make cities and city sizes while playing the game at the same time!
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--denver87--
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DracoOmega
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Canada
Dec 1999 time: 05:14
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Sorry for taking so long to reply, I couldn'nt get on the internet until this morning.
I would very much like to partner on this project. I only know Visual Basic but I am very fluent in it and have a fair bit of free time to work on it.
I was wondering though, how would we both work on the same program at the same time? I've never worked with someone over the internet before so I'm just wodering how this would be done.
[This message has been edited by DracoOmega (edited February 12, 2000).]
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MGamer07
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Draco-
Could you release the sprite editor first? I've been waiting for it ever since you annonced you were making it. Also, I think a scenario editor would come out first, because if u can't make a good scenrio, why would you need a good map?
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Angelo Scotto
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Milan, Italy
Oct 1999 time: 05:14
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William:
Sure, i would like to read your DB and all other info you've collected on this topic, we have a lot of work to do 
I don't have VB, i use C++ (precisely VC++) but i think this is not an insuperable problem (read below)
Draco:
The procedure is quite simple (well i've never tried on the net but "at home" it worked) we'll met (using forum,e-mail,irc,chat you've only to choose the way you prefer) and we'll discuss on the backbone of the program and how the program should be done, then we'll divide it into "atoms" (map manager,units manager,events manager and so on).
Every programmer choose the part he likes more and every one starts to develop his part, keeping others aware of development. When he ends his work he write a little documentation (functions created,parameters,return value and so on), choose another part and restart till all parts are programmed.
This approach is very natural using C++ (an object class for every programmer) but since we are 2VB against 1VC++, we have to think a way to share projects written in different languages (if you are able to create DLLs we can use them, i've heard that VC++ and VB DLLs are compatible, if all else fails we can create several mini-programs able to communicate each other with win32 messages, it's more difficult to explain than to program).
Mercator:
Do you program also? can you help us? Do you use VC++? Please i'm in minority 
denver87/MGamer07:
you're right but i think that there is room for both map and scenario editor, how can you modify cities or deploy units if you cannot see a representation of game map?
But to be able to draw a representation of map the program must know how to draw a map, so the scenario editor probably must include a map editor
denver87: have you solved the "obsolete" problem?
Anyone who wants help:
if we want to make a good program we have a lot of work to do, so if someone wants to help, please post here.
PS Sorry for this long post.
Greetings,
Angelo
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MGamer07
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I'm not much of a programmer, but I'll help however I can (testing, suggestions, so on). Also, just a request, when the individual editors are made (not put together yet) could u release beta versions? Well, anyways, I'll help however I can.
------------------
MGamer07
Email me here:
matt_holmes07@hotmail.com
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DracoOmega
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Canada
Dec 1999 time: 05:14
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Just one last update on Sprite Workshop before I release it since someone mentioned it.
All that's left to implement is changing the length of animations and saving the sprite file.
Sorry for so many delays on the program but it should be out in a couple of days.
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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If someone were to "package" up the original CIV2 - FW Map editor with only those files absolutely needed to make the existing Map-Editor run,
- Would this violate Microprose Copyright ?
- Would it upset them ?
- Would Microprose care ?
In reality such an editor is only going to be used by CIV 2 Players & Scenario & Modpack creators, so unless Microprose feels that Consumers who happen to have purchased Test-of-Time must ALSO purchase CIV2-FW or CIV2-MGE in order to run & use the Map-Editor, there would not seem to be an ethical dilemna.
I'm not suggesting doing it, I'm just asking the question.
John P. Is there a ruling from the powers that be on this ?
It seems silly to have to "reverse-engineer" the wheel.
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Civmaniac
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1. Mr.Keenan, Can I dowload your scenario maker for access somewhere? It sounds cool
2.Where can I download the Mapeditor? If I can't,can somebody e-mail it to me?
bfn3bga@erols.com
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