Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > (John) or anyone, What happens when the AI opens a goody hut?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Question  Old Post 06-02-2000 08:47
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
(John) or anyone, What happens when the AI opens a goody hut? Support Apolyton, buy Call to Power 2

What happens when the AI opens a goody hut?
I have a sneaky suspicion that the AI does not get barbarians out of a hut, or at least nt a lot of bars. What DO they get? Has anyone tried to find out?

(I would find out by setting up situations where a hut is right next to an Ai unit, and then checking before and after many times to see what they got. Maybe John can just tell us?)
-toby


------------------
toby robison
criticalpaths@mindspring.com

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 07-02-2000 19:15
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

As far as I know, the AI uses the exact same piece of code to determine what comes out of a hut that the player does, but I'll double-check with the programmers.

tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Post  Old Post 11-02-2000 18:20
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I've been experimenting. When a hut gave me a whole bunch of barbs, I reloaded the game, created an AI unit right next to the hut and let it open the hut about ten times. It never got more than one barb.

This is not enough testing, but I'm wondering if the AI ever gets more than one barb.

- toby


------------------
toby robison
criticalpaths@mindspring.com

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 11-02-2000 19:17
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

That is suspicious (but we all know that the "random number generator" in all Civ games is less than random--by a long shot).

The programmers weren't sure, because that's a part of the Civ II code we didn't mess with for ToT. They said they'd look into it if they get some spare time, but programmers around here never get any spare time that I've noticed.

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Wink  Old Post 13-07-2000 02:46
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

They don't get free time? You mean that they are NOT LAZY??!!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0343 seconds (85.91% PHP - 14.09% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net