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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Pollution Bug?
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peerless is offline peerless
Settler
Washington, DC 20008
Aug 1999
time: 05:14
Question  Old Post 15-03-2000 01:40
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Pollution Bug? Support Apolyton, buy Call to Power 2

I've been playing the extended original game (my spaceship landed 10 years ago) and keep getting a bigger and bigger pollution penalty on my score even when I don't have any polluted squares--the penalty is now up to 120! I have lots of solar plants but I'm beginning to wonder if I have to worry about global warming. This has happened to me before (but not to this extent...has anyone else had this problem?

Nico is offline Nico
Settler
Edinburgh, Scotland
Oct 1999
time: 05:14
Post  Old Post 20-03-2000 18:08
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Increase Your PM Length

I had the same problem. Even after having cleaned all the pollution, my pollution level stayed at the maximum and I had lots of global warming. Very annoying!

tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Question  Old Post 20-03-2000 21:08
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Support Apolyton, buy GURPS/ Alpha Centauri

I've been assuming that the pollution indicator also includes pollution caused by the Ai tribes. Am I incorrect? If I'm right, that could be the cause of your pollution.

- toby


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toby robison
criticalpaths@mindspring.com

peerless is offline peerless
Settler
Washington, DC 20008
Aug 1999
time: 05:14
Post  Old Post 22-03-2000 00:16
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Remove this text

At least in the original Civ II, AI-generated pollution isn't supposed to count except when they nuke you. Maybe in Test of Time they changed that rule, but I certainly didn't see any pollution in AI territory. By the time I discovered Transcendence (2 turns after I was warned of oncoming global warming, there wasn't much AI territory left and the pollution indicator on the score was stuck at -120 even when there were no polluted squares visible.

tobyr is offline tobyr
Prince
Princeton, NJ USA
Oct 1999
time: 05:14
Post  Old Post 22-03-2000 23:17
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Support Apolyton buy from Amazon

I ran a quick test with the ToT fantasy game, enabling cheat mode, polluting some squares and retiring. Polluted squares in other Ai cities, or outside city limits, were not counted, as Peerless expected.

- toby


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toby robison
criticalpaths@mindspring.com

John D Ward is offline John D Ward
Chieftain
United Kingdom
Jan 1970
time: 05:14
Post  Old Post 29-03-2000 23:31
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Enter the AD-FREE zone

In the Midgard scenario, I ended up with a score of +20 for pollution. Is this another bug? I thought your pollution score would always be negative or zero.

Hasdrubal is offline Hasdrubal
Prince
Carthage.
May 2000
time: 05:14
Post  Old Post 17-07-2000 07:29 Visit Hasdrubal's homepage!
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Enter the AD-FREE zone

I repeatedly get a higher pollution number than should be the case, in the extended game. (Version 1.1 to be sure). The AI doesn't count the number of polluted squares correctly. I don't care about the score, but I do about global warming.
Please fix this in the next patch, if this is really a bug.

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Hasdrubal's Home.
Ceterum censeo Romam esse delendam.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:14
Question  Old Post 17-07-2000 08:45 Visit DarthVeda's homepage!
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#8 Report this post to a moderator
Inflate your Upload Space

I have a bet... MPS changed the rules for pollution from Pollution Squares to the units of pollution in a city. So if you have pollution still in the city, your pollution will still increase.

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