Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Help with space scenario
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Gibster
Guest

Not Yet
time:
  Old Post 11-11-1998 10:04
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Increase the size of your Attachments

Well done. Best work yet.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 11-11-1998 00:27
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton

hehehe

Ryan is offline Ryan
Chieftain
SE USA
Jan 1970
time: 05:14
  Old Post 13-11-1998 03:45
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Inflate your Upload Space

I came up with that idea myself! It's just someone had allready thought of it. I did not copy someone's work!

Ryan is offline Ryan
Chieftain
SE USA
Jan 1970
time: 05:14
  Old Post 18-11-1998 06:53
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Full PM-box? Change here!

Whoa, like, what happened to your dude space scenario thing?

Gibster
Guest

Not Yet
time:
  Old Post 21-11-1998 03:01
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Increase Your PM Length

Who mine?
Just out of interest, how do you make a URL a clickable thing. No technobabble today!

Gibster
Guest

Not Yet
time:
  Old Post 21-11-1998 03:04
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Full PM-box? Change here!

By the way, map watchers, if you load up the 10,000+ size maps in Map Editor, it squashes it down to size 10,000. So, just how these maps are made, I don't know how you.

Prince_Pixie is offline Prince_Pixie
Europe, mostly. Moving to Mongolia soonish.
Jan 1970
time: 05:14
  Old Post 26-11-1998 19:29 Visit Prince_Pixie's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Godammit! I'm with you Ryan, Hyperspace was my idea too. (I used it in a scenario depecting the war between the Foundation and Kalgan from the book 'Second Foundation'). I wish people would have the decency not to think of things before me!

Michael G is offline Michael G
Chieftain
You wish!
Jan 1970
time: 05:14
  Old Post 27-11-1998 11:23 Visit Michael G's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Got spare money?

Hey! Cool! I'm making a space scenario too! Instead of using different terrain for different stars, I used resorse spaces. Normal star terrain is STAR, and is yellow. Red Jiant is red, and is the first resorse. White Dwarf is the second resorse and is smaller and white/yellow.

I used the Orion stuff too, but I made a planet myself. It is the EARTH terrain. It is the earth and the moon near it.

I have an idea for hyperspace-- WORMHOLES!
Use two railroad ends and a road conecting. Make the road invisable, and the railroads look like space but with specks and stuff. I have only a few, and the roads allow 1/10 movement. The phase craft makes its own wormholes, it gets alpine with 1/10!

I think you should make nukes less powerful, like 26 attack, because a nuke does not kill a whole solar system. It would damage only a small part of a planet.

Michael G is offline Michael G
Chieftain
You wish!
Jan 1970
time: 05:14
  Old Post 27-11-1998 11:26 Visit Michael G's homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Tired of ads?

Oh um... I thought of all this myself too. I didn't copy, and I have not read this, in fact, its my first day here!

Its like on the Simpsons when Homer invents a light bulb, and then finds someone beat him too it. So he goes to the museum where it is held to destroy the evedence! HAHAHA! That is my favorite one!

Prince_Pixie is offline Prince_Pixie
Europe, mostly. Moving to Mongolia soonish.
Jan 1970
time: 05:14
  Old Post 27-11-1998 15:01 Visit Prince_Pixie's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton buy from Amazon

Micheal G;
I thought of using Railroad instead, but counldn't find a way to disable the 'Pillage' command. I didn't think it made much sense to be able to pillage a wormhole...

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 27-11-1998 23:27
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Browse Apolyton AD-FREE

LOL (simpson story)

Michael, by what you've told me your map system is different than mine, cause your different stars will only show up on terrains that have resources on them, with my map system i place a star in a specific place, and planets around it (adgecent squares), let me explain, S = Star, P = Planet slot (may or may not have planet), s = Normal space, X = Impassable terrain:

XXXsXXX
XsssssX
XsPPPsX
ssPSPss
XsPPPsX
XsssssX
XXXsXXX

That represents one solar system, as you can see the star is allways in the middle, the planets are somewhere adgecent to the star, there's normal space and impassable terrain that will seperate solar systems but allowing you to move to another system in specific locations (N, E, S, W). Remember the actual map is not exacly like that cause its made of diamonds, cant represent those in text here.

If you're interested in seeing how it works, i can send you the map, if you're interested in helping, i can also send you the terrain gifs =)

Michael, tell me about your scenario, maybe we could work together.

Michael G is offline Michael G
Chieftain
You wish!
Jan 1970
time: 05:14
  Old Post 29-11-1998 05:10 Visit Michael G's homepage!
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

A short history of events from 2138 to 2298

March 23, 2138 to 2179 A.D.
Earth was finally contacted by aliens.
By then, the planet was in chaos. A
major war had destroyed the planet.
The aliens, called the Xhi'nia, gave
us knowledge, and helped us establish
a world government. They showed us how
to travel faster then light, and we gave
them salt, something they desperately need,
but have little of.

2180 to 2270 A.D.
The Humans built many colonies, including a
base on a terran world called New Sol. The
people of New Sol had their own Government,
but was still loyal to Earth.

2271 A.D.
The Galactic Empire, ruling from Earth, had
colonized most stars with planets now, and
was expanding toward what will soon be known
as the "dead zone". They then discovered the
Hentt'ar (see info on aliens) They had a semi
nomad trading empire, consisting mainly of
Hentt'ar and Xhi'nia, with a few surviving
Gagnons from out in the unexplored parts
of space. Their homeworld was somehow destroyed
in battle, but they don't know by who. Stories
vary, and many are not trusted.

2272 A.D.
Tensions are rising between the Empire of New Sol
and the Xhi'nia. Earth is neutral, but the fleet
of starships is standing by to stop any wars. But
this is the least of Earth's problems. A group of
people, decendents of those loyal to the former
United States, have risen to power and stolen much
of the Galactic Empires war ships. They have named
themselves The new nation of NASA, and have taken
over a planet called New Houston. Also, several
ships have come upon a "dead zone", a large part
of space without a single living thing. Barren
worlds and gas giants. There seems to be a strange
energy pulse coming from the dead zone, disrupting
our scanners, so we can't see where it's coming from.
The few remaining Hentt'ar seem to know alot about it.

2281 A.D.
One of our scout probes found an unknown alien ship while
patrolling the dead zone. It didn't respond to hails, and
fired on the defenseless probe. One Hentt'ar finally came
forward with what was happening. The Hentt'ar homeworld
was destroyed by a race called the Uhlek. They believe that
the Uhlek is not many creatures, but one. It's so called
"Mind Ganglion", is a planet sized brain that communicates
with it's "bodies" threw the strange energy pulses. They
kill anything they see, and will destroy any alien device
they find. The Hentt'ar would not ever speak of them because
of how terrible the destruction of their planet was. As the planet
was overrun with Uhleks, one Hentt'ar shuttle escaped. As they
looked back, they saw the massive Mind planet approaching their
homeworld, open its increadably large mouth, and swallow it.
It spit the planet out neatly back into its orbit, wiped clean
of its crust. The Mind Ganglion, as they call it, only needs to
eat every 1000 years. The Uhleks ships are attacking us because
it is hungry. The Hentt'ar say when it is full, our part of the
Galaxy will look just like the dead zone. The only place safe
from the Uhleks, are Nebulas, or planets too big for the Ganglion
to swallow.

2298 A.D.
In response to the now full scale Uhlek invasion, the Galactic Empire
has put up a blockade against the Uhleks. Until now, it has held, but
it will not hold forever.....

Some units...

Shuttle, X7, 0, 12.,0, 3a,2d, 1h,1f, 4,0, 7, nil, 000000000000000
Combst. Capsle,X7, 1, 7.,2, 8a,1d, 1h,3f, 5,0, 3, nil, 001000000000000
Rocketpack, X7, 0, 1.,0, 3a,1d, 1h,3f, 1,0, 0, no, 000000000000000
Shield Inf., X7, 0, 1.,0, 4a,5d, 4h,3f, 5,0, 1, nil, 000000000000000
LzrCann Troops,X7, 0, 1.,0, 7a,3d, 2h,10f, 10,0, 0, nil, 010000000000000
Death Star, nil, 0, 2.,0, 40a,20d, 8h,4f, 80,0, 0, U2, 000000011000111
Time Cruiser, nil, 0, 12.,0, 90a,40d, 9h,7f, 1,0, 0, no, 110001111010111
Blockader, nil, 1, 0.,2, 1a,22d, 5h,2f, 2,0, 0, no, 000000000000000
Cruiser, X7, 0, 6.,0, 8a,6d, 3h,2f, 15,0, 0, nil, 000000010000000
Batl. Cruiser,X7, 0, 5.,0, 10a,6d, 3h,3f, 20,0, 0, nil, 000000010000000
Star Destyr., X7, 0, 5.,0, 14a,8d, 4h,3f, 40,0, 0, nil, 000000010000000
NebulaFighter,X7, 2, 8.,0, 6a,3d, 2h,2f, 6,0, 2, nil, 000000000000001
Carrier, X7, 2, 8.,0, 0a,4d, 3h,2f, 12,8, 4, nil, 000000000001001
Scanner, X7, 1, 10.,1, 0a,1d, 1h,1f, 4,0, 0, nil, 100000000000001
Phase Craft, nil, 0, 1.,0, 8a,4d, 3h,3f, 70,0, 0, The, 110001101000011
Cruiser2, Roc, 0, 0.,0, 1a,16d, 4h,2f, 8,0, 1, no, 100000010000001
Nuclear Msl., nil, 1, 12.,1, 18a,0d, 1h,3f, 16,0, 0, nil, 001000000000000
Proton Bomb, nil, 1, 12.,1, 99a,0d, 1h,1f, 80,0, 0, nil, 001000000000000

Uhlek Invader,nil, 0, 3.,0, 15a,8d, 4h,4f, 16,0, 0, X7, 100000001010011
Uhlek Ship, nil, 0, 6.,0, 13a,10d, 3h,4f, 12,0, 0, X7, 100000001000011
Uhlek Base, nil, 0, 0.,0, 10a,16d, 2h,2f, 3,0, 0, no, 000000010000011

Terrain

Star, 1,2, 0,3,0, no, 0, 0, 0, no, 0, 0, 0, no, ; Drt
Space, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, ; Pln
EARTH, 1,2, 8,4,6, yes, 2,10, 1, no, 0, 0, 0, no, ; Grs
Terran, 1,2, 6,3,2, yes, 2,10, 1, no, 0, 0, 0, no, ; For
Toxic, 1,2, 2,5,0, no, 0, 0, 0, yes, 2,15, 1, Jun, ; Hil
Desert, 1,2, 3,3,2, yes, 2,10, 1, yes, 1,15, 1, Swa, ; Mou
Gas Giant, 1,2, 0,6,1, no, 0, 0, 0, no, 0, 0, 0, no, ; Tun
Barren, 1,2, 1,3,0, no, 0, 0, 0, yes, 2,10, 1, Mou, ; Gla
Swamp, 1,2, 5,3,2, yes, 2,14, 1, Mou, 0,10, 0, For, ; Swa
Inferno, 1,2, 0,4,0, no, 0, 0, 0, yes, 3,20, 1, Gla, ; Jun
Nebula, 1,2, 0,1,6, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
Red Giant, 1,2, 0,4,0,
Asteroids, 1,2, 2,3,0,
EARTH, 1,2, 8,4,6,
Wheat, 1,2, 8,3,2,
Iron, 1,2, 2,8,0,
Water, 1,2, 5,3,6,
Nitrogen, 1,2, 0,6,6,
Silica, 1,2, 1,6,0,
Peat, 1,2, 5,5,0,
Diamond, 1,2, 0,4,8,
Nebula, 1,2, 0,1,6,
Newtron Star,1,2, 0,20,0,
Comet, 1,2, 0,0,8,
EARTH, 1,2, 8,4,6,
Spice, 1,2, 7,3,5,
Sulfur, 1,2, 2,7,0,
Shrub Life, 1,2, 5,3,0,
Hydrogen, 1,2, 1,6,5,
Carbon, 1,2, 1,4,2,
Spice, 1,2, 6,5,5,
Alloys, 1,2, 0,7,0,
Proto Star, 1,2, 0,2,6,

Civs from strongest to weakest

Uhleks
Galactic Empire
Federation of New Sol
Mongol Alliance
NASA


I have a way different planet layout. Here it is, S-star P-planet, though most systems have 2 or 3. s-space

ssss
sPPPs
sPSPs
sPPPs
ssss

Stars and systems are placed randomly. Areas where a star falls on a resorce are Newtron stars or Red Giants. All planets have a star next to them. Earth's sun is one of the few with more then 5 planets. Some stars have none.

Could I see the units/terrain/plot for your scenario? It looks good. PS what do you use oceans for? I use them for nebulas. I would like to see it. I'll send you mine too.

Ryan is offline Ryan
Chieftain
SE USA
Jan 1970
time: 05:14
  Old Post 30-11-1998 10:24
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton buy from Amazon

If you amit a gravity/wave pulse at 2000 times a second, then the hyperspace will implode and go out of phase with our universe. That could be pillage.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 30-11-1998 02:29
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I use the sea terrain for the impassable terrain, there are no sea ship units, everything is land based or "helicopter" like. The impassable terrain is symbolic, it represents the many light years of deep space between solar systems =) Im thinking on making the first units act like helicopters, so they can pass this impassable terrain, but they'll only have a movement of 1 so they will take quite a few turns to reach the next system, some new tech will be discovered that will allow ships to go from one system to another through some kind of wormholes, these are located near the system's oort cloud, so these new units will have some greater movement, and "settlers" will be able to build "roads" (havent worked on the names for these yet )

I'll email you the stuff i have.
Read the basic plot on the next post:

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 30-11-1998 02:46
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The plot, I've only thought of the basics, and these are good enough to start with:

It starts when mankind has allready colonized the closest systems, no contact has been made with alien civilizations yet. But this doesnt mean it wont be interesting, how long it will be untill contact is made with aliens will depend on each civ's expansion. The United Terran Systems are the main force, they control Earth and the nearest systems, but they were not the only ones to send colonization missions, independant factions also launched from Earth and went exploring and colonizing the stars. So you have the Terran Systems (think of a federation, whatever), and 3 Houses (kinda like in BattleTech or dune), there will be conflicts between these.

As for the aliens, you will enconter another humanoid civilization, the greys who will be a friendly civ (they wont talk much), and an insectoid very bad civ (they wont talk much either, they'll just destroy everything they encounter). These last two civs are much more developed than the human civs, and the greys wont like the insects either. A good chain of events can be made with these civs.

Cthulhu is offline Cthulhu
Settler
Wales, United Kingdom
Jan 1970
time: 05:14
  Old Post 01-12-1998 18:04
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Enter the AD-FREE zone

Um, my real name is Paul Heron (I'm still around). I did the AVP mod two years back.
Space scenarios are some of the hardest to get right because so much stuff needs to be changed. I'm currently working on a H.P. Lovecraft inspired, Cthulhu Mythos scen. (not space). Nice to read the comments about that galactic map I did - glad that people are still finding uses for it.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 01-12-1998 18:35
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Cthulhu, If you did a map bigger than 10000, how did you do it?

mrtemba is offline mrtemba
Bloomington, IN, USA
Jan 1970
time: 05:14
  Old Post 02-12-1998 01:26
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Increase Your PM Length

Cthulhu YOU did avp? I was looking for that, I even made a post about it, go to community!

Cthulhu is offline Cthulhu
Settler
Wales, United Kingdom
Jan 1970
time: 05:14
  Old Post 02-12-1998 18:07
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Remove this text

Regarding the galaxy map, I didn't know it was more than 10,000 squares. How is that possible? I don't know. I can't remember much about making that map now. Maybe there was a bug in the earlier versions of Civ 2 that allowed you to do it.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
Lightbulb  Old Post 13-02-2000 00:00
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Enter the AD-FREE zone

Thank you Mark for migrating this old thread.
As you can see this thread is one year old, some of you may remember it. Im glad to say I will be resuming work on a space scenario, but this time for Test of Time, taking advantage of all the great new things in this great new game.
I'll start a new thread about this scenario cause this one is big enough.

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Post  Old Post 13-07-2000 03:03
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Michael G, You wanted to weaken Nukes?
Attack power 99 has a hard coded ability to destroy all units in a 3x3 area, so you can't weaken it. Nukes may not destroy planets, but a new name for it could (ex. Death star in a starwars scenario)

For impassable terrain set the Passable? flag to No.

Space could be just one map and have 3 planets for the others, linking to space at just one spot(where the planet is in space & "Sutable landing site") Starports could be spaceports.
[This message has been edited by Civmaniac (edited July 12, 2000).]

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:14
Thumbs up  Old Post 14-07-2000 23:14 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Here's an idea, use rivers as hyperspace conduits between systems that are blocked off to each other normally. The path-forming ability of the river would allow you to create a long tunnel that looks good too.

You could also use rivers to create any large object you need on the map (nebulas for instance) that would give extra speed unless it's on unpassable terrain. If the graphic is large enough, it would cover up the original unpassable terrain, letting the player see only the river.

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Thumbs down  Old Post 15-07-2000 05:24
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Increase Your PM Length

Since ToT did not come with a map editor(LAZY PROGRAMERS!) and CHEAT! cannot add rivers, the idea can't work.

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:14
Post  Old Post 15-07-2000 06:50
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Put an end to popups!

I have a different idea. What if, each of the four maps represented a different area of a galaxy, a "sector" for example. All four maps would use nearly identical terrain, Then, units can jump from map to map (hyperspace) and it would be posible to represent a large area, like a galaxy.

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Thumbs down  Old Post 15-07-2000 18:41
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

If you 'jumped' from, say, the right side of a sector, you would end up on the right side of another sector. Makes no sense.

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
Post  Old Post 16-07-2000 02:14 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

Originally posted by Civmaniac on 07-12-2000 06:03 PM
For impassable terrain set the Passable? flag to No.
[This message has been edited by Civmaniac (edited July 12, 2000).]


Creation of impassable terrain;


Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Wink  Old Post 17-07-2000 03:26
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Increase Your PM Length

Thank you! I enjoy being proven right!

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:14
Wink  Old Post 17-07-2000 09:56 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hey, if you get ICQ, I could make sure that Rivers aren't a problem for you

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
  Old Post 18-07-2000 09:53
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Support Apolyton buy from Amazon

Pardon my nievety, but, what is ICQ?

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:14
Post  Old Post 18-07-2000 09:56
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

ICQ is a program that let's people talk to each other. You can get it at www.icq.com . I have it, it works great for setting up multiplayer gaming times.

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0552 seconds (91.98% PHP - 8.02% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net