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Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 02-10-1998 03:33
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Help with space scenario Lose 30 kilos (of popups)

Im working on a space scenario too, very different than any other space scenario you've seen before, you'll just have to wait and see, unless you could help me out.

All these changes are hard work, I could use some help designing a tech tree while I work on other things, anyone with good imagination to do it?

Dracon
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  Old Post 02-10-1998 07:59
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Sorry Alex, I would but i'm too busy working on my current project.

Gibster
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  Old Post 03-10-1998 17:44
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Remove this text

Dracon, if everyone felt the need to reply to say they are too busy, this page would be full to the brim! This would be the most replied-to topic ever!

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:14
  Old Post 03-10-1998 18:11 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I am also, uhm, busy.

;-)

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 04-10-1998 00:17
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Enter the AD-FREE zone

LOL
You dont know what you're missing

Gibster
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  Old Post 04-10-1998 18:27
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Put an end to popups!

Umm, what am I missing? Am I missing something? Not my dinosaur modpack - NOOOOOO!

mrtemba is offline mrtemba
Bloomington, IN, USA
Jan 1970
time: 05:14
  Old Post 10-10-1998 10:29
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Lose 30 kilos (of popups)

If its all new then how are we supposed to know what kind of changes you are making?

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 11-10-1998 00:22
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I'll tell you some things about it:

The terrains are:

Space (not sea)
Impassable terrain (sea, with different graphics of course)
4 types of stars (red, orange, yellow and white)
Radiated World
Terran World
Toxic World
Gas Giant
Barren World

All those graphics are high quality, I took them from Fantastic Worlds Orion Scenario, edited the yellow star to make other stars with other colours.

The map will have over a hundred star systems, a star system consists of the star in the middle (either type of star), and planets around, then you have the impassable terrain seperating star systems, ships (actually land units) can pass through another system from 4 positions, either north, south, east or west of the star.

There will be multiple human civs and aliens, the aliens will have different ships of course, there will be many types of ships, ships configured for attack, defense, settle, trade, diplomacy. There will also be units with a movement of 0 that will be considered as planetary garrison, but you should have defensive ships garrisoning planets.

There will be a new tech tree (would apreciate some help with that), new city improvements and wonders, all the new stuff space scenarios are supposed to have.

I guess the big difference between this and other space scenarios is that ships are actually land units, and star systems are represented individually with both stars and planets.

Anyone wishing to help me out, contact me at:

agm79@hotmail.com

I would show you what I have and include you in the credits of course, if you did help =]

mrtemba is offline mrtemba
Bloomington, IN, USA
Jan 1970
time: 05:14
  Old Post 11-10-1998 06:34
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Sure I'll help..maybe you should make the sun "impassalbe" .. I mean spaceships can't exactly fly through stars. Sounds like you have a very big map.

St Leo is offline St Leo
King of Scenario League
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Jul 2005
time: 00:14
  Old Post 11-10-1998 07:25 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Don't forget Blue Giants, the early stage of Balck Holes and Neutron Stars.

mrtemba is offline mrtemba
Bloomington, IN, USA
Jan 1970
time: 05:14
  Old Post 11-10-1998 08:51
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Increase the size of your Attachments

maybe you should use the change terrain event to give the appearance of fluctuating nebulas, like they do in real life.

If I remember right changing the terrain kills everything there. This would make it hazardous to drive through, like in an asteroid field.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 11-10-1998 18:18
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mrtemba, ships will not go through the sun, they will go around it or something, that terrrain will have a higher movement cost, to make it impassable would mean it would have to be an "ocean" terrain, cant do that, or maybe a barbarian unmovable unit, dont want that cause stars will also give colonies resources. And yes, the map is huge, it will take me weeks to complete it, hehe, but it will give you plenty of room to expand your empire, and the bad aliens will be far away . I'll do my best to include the names of people in a "thanks to" section who contribute with ideas for my scenario in this forum, but if you can give more direct help by working with me in the scenario, like helping on the map or tech tree or events, you'll get your name in the credits besides play testing it

St Leo, im afraid I dont have enough terrains to have more types of stars or planets

mrtemba, that type of feature would be hard to do, mainly because how the map works, you get systems seperated with an impassable terrain, so its like ships jumped from one system to another from some location in the system's oort cloud (spelled right?), interstellar space is not represented on the map. Besides, I dont have Fantastic Worlds (yet), I do have Conflicts in Civilization, so events will much probably be included.

Gibster
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  Old Post 13-10-1998 17:30
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Hey - here's a genius idea, which I can't use because of the shape of the galaxy: create a large blockage of inpassable squares, with some special unit or something or wonder-laiden city in the middle. Then, the first civ to research a unit capable of going across here gets some sort of bonus from being able to go across, and a race against time will be created. Also - your map must indeed be massive. The one I'm using is Pheron's AvP galaxy, which is larger than 10,000 diamonds. anyone know how to get such a large map?

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
  Old Post 14-10-1998 04:41 Visit Cam's homepage!
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Gibster,

Perhaps you set up a line of 'blank' (but cover the shield), non-move, 'none' home, high defence units owned by a non-playable tribe. The tribe has a no-negotiation and peace status with the playable tribes. All the playable tribes have units that respect zones of control until a certain tech allows units which ignore zones of control to be produced, and 'voila' - they can pass between the units in the barrier!

Can't help you on the map question.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 15-10-1998 03:36
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Gibster, show me that map.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:14
  Old Post 15-10-1998 04:57 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Just let them fly really close to stars, for heavens sake. The squares are at a very high scale, considering the amount of space on your map.

Gibster
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  Old Post 16-10-1998 22:06
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Inflate your Upload Space

Hey, you could just download it from this site (under modpacks). You should download it anyway, it's great.

Wizard is offline Wizard
Warlord
NY, NY, USA
Jan 1970
time: 05:14
  Old Post 22-10-1998 23:04 Visit Wizard's homepage!
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Alex, here's one hell of a good idea.

You could give all units except units that obviously shouldn't the paratroop ability, then change the name of paratroop to "Hyperspeed" then you could surround each system with impassable, and that would be an awesome scenario.

PS, i can help; i am working on 3 other scenarios, but they are on hold.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 22-10-1998 23:19
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It would be a good idea if the AI knew every way to use paratroopers, they just use them to conquer undefended cities, wouldnt work in single player.

Actually I havent worked on it for a week
I've been working on the map, it needs to be done before i do anything else, unit and terrain graphics are allready done, of course they can still be changed. If you want I can send you the gifs and the incomplete map (around 50% done), if you could help with the map.

Wizard is offline Wizard
Warlord
NY, NY, USA
Jan 1970
time: 05:14
  Old Post 28-10-1998 02:48 Visit Wizard's homepage!
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Sure! Send 'em. I will see if i can get some units, too.

Ryan is offline Ryan
Chieftain
SE USA
Jan 1970
time: 05:14
  Old Post 05-11-1998 03:59
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I have an idea:
You can name a terrian "hyperspace" then change its movement allowence to zero.
Ships moving on it would go real fast(hyperspeed).

If you have stars produce nothing, why have more than one star terrian?

St Leo is offline St Leo
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Jul 2005
time: 00:14
  Old Post 05-11-1998 06:34 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Stars are mighty useful stuff. They provide solar power, emit "solar wind", and might be used as fuel by highly advanced spacecraft(refer to "Rama" by Arthur C. Clarke).

Ryan is offline Ryan
Chieftain
SE USA
Jan 1970
time: 05:14
  Old Post 05-11-1998 17:34
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What i'm saying is: why have the same terrain take up four slots when the only diffrence between them is the color.

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 05-11-1998 23:51
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The different stars have different resources, what resources they will have is yet to be decided, no food of course =]
That hyperspace idea is a good idea, but it wont work with the way the current map works, but completing that map is so time consuming i sometimes think of other ways, hehe, you never know

Ryan is offline Ryan
Chieftain
SE USA
Jan 1970
time: 05:14
  Old Post 06-11-1998 02:32
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Lose 30 kilos (of popups)

Oh.

Someone else can use the hyperspace(It could also be called wormhole)if they want to.

I like your idea for space terrian not being ocean. In all the other internet space scenarios cities are 1 square island cities.One square island cities have a lot of disatvantages!

Alexandre Madeira is offline Alexandre Madeira
Warlord
Viseu
Jan 1970
time: 05:14
  Old Post 06-11-1998 23:12
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Avatar Enlargement: We've got the solution

Indeed, the AI doesnt build new cities in such places (1 square islands), I know cause I once tried making a scenario like that.

St Leo is offline St Leo
King of Scenario League
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Jul 2005
time: 00:14
  Old Post 07-11-1998 04:36 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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1. MOO Jr. also had all-land terrain.
2. The AI will rarely build anything even on two square islands(they do sometimes).

Ryan is offline Ryan
Chieftain
SE USA
Jan 1970
time: 05:14
  Old Post 07-11-1998 19:31
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Also, ground units loose there importance. A ground unit cannot attack without having "can attack from ship". If you want to take a city you need 3 units. A ground unit for taking the city, a transport unit for holding the ground unit, and a spaceship to get rid of the defence.

Gibster
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  Old Post 08-11-1998 02:00
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Just so you know Ryan, that idea was used a long time ago by sci-fi scenario blokey Paul Heron for a wormhole.

Ryan is offline Ryan
Chieftain
SE USA
Jan 1970
time: 05:14
  Old Post 08-11-1998 19:25
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Inflate your Upload Space

Well, then call it hyperspace.

I think Microsoft copied Macintosh's idea for a trash can, but they called it Recycle Bin.

 
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