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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Has anyone else had trouble with CivConverter?
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LeMondeSurUnePlat is offline LeMondeSurUnePlat
Settler
St.Louis, MO, USA
Jul 2000
time: 05:14
Question  Old Post 22-07-2000 11:12
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#1 Report this post to a moderator
Has anyone else had trouble with CivConverter? Support Apolyton, buy Civilization: The Boardgame

I just started getting into trying out the modpacks for tot and can't seem to get them to work for me. Whenever I try starting the scenario civ will crash and trusty windows gives me that ever handy "illegal operation" shpiel. Any suggestions are more than welcome.

Thanks

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:14
Arrow  Old Post 22-07-2000 23:15 Visit DarthVeda's homepage!
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#2 Report this post to a moderator
Increase the size of your Attachments

Make sure you have Version 1.1 of ToT

LeMondeSurUnePlat is offline LeMondeSurUnePlat
Settler
St.Louis, MO, USA
Jul 2000
time: 05:14
Arrow  Old Post 24-07-2000 00:06
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#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

I just installed the patch same day I tried the modpacks. I tried the Star Wars, Banewars, and Magical modpacks but none of them want to convert. (Evil godless indigenous modpacks, must convert them!)

LeMondeSurUnePlat

MGamer07 is offline MGamer07
Chieftain
Ohio
Feb 2000
time: 05:14
Angry  Old Post 24-07-2000 00:22
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Support Apolyton

I also tried to convert the star wars modpack/scenario, but it worked for me. The problem i had with it was that even though i went into scenario options and told it to turn off terrain sprites and unit sprites, it left them on so I couldn't see the real units underneath the sprites.

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