Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Differences in TOT
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:14
Question  Old Post 26-06-2000 16:25
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Differences in TOT Increase the size of your Attachments

In Civ 2 I now the rules file very well, but I just got TOT and I was wandering what the differences between Civ 2 rules file and TOT rules file. Thanx

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
Lightbulb  Old Post 26-06-2000 19:48 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I'd be the first to admit that on initial inspection, rules.txt for ToT appears to be the drunken loquacious brother of the rules.txt we've all learned to at least come to terms with!

I'd direct you to some of the excellent Scenario League Design Tips that William Keenan has played a hand in (refer link to the League at the footer of this page) but in a nutshell...

(a.) ToT lets you fiddle with the Civilization score more - a Wonder may be worth five points or twenty - it's up to you!

(b.) Alpha Centauri landing doesn't necessarily end the game, but can give you bonus points.

(c.) Refinement of the score penalty for polluted squares.

(d.) Can Helicopters pick up goodie huts? You decide

(e.) A new city improvement that allows map-jumping!

(f.) More unit slots.

(g.) Map terrain data for worlds #2, #3, and #4, or is that #1, #2, and #3 because programmers start from #0??? b.t.w. - no more Domain 3 units - terrain may now be identified as 'impassable'!

(h.) New settler-type command; 'j' builds a transporter for map-to-map jumping.

(i.) Civilize2 and Leaders2 allows tech's to be handled by tribe in an arguably neater way than the old 'once removed' - 'twice removed' method... although if you like the old way, it still works!

(j.) Much better definition (j-1) on which tribes can build which units (j-2) which units can 'exist' on which map, (j-3) un-bribable units or minimum gold to bribe units, (j-4) which units can build inter-map transport, use several maps, or indeed can jump from map to map without the use of a transporter - i.e. native ability, (j-5) which units are invisible until you attempt to move into their square, (j-6) units you can't disband, (j-7) units that can pass over impassable terrain, (j-8) barbarians that don't disappear just because they wander near a coast or into unexplored territory - yay!!!

(k.) Which tribes begin the game on which map (given that there may be up to four maps where tribes may begin their games)

(l.) Better handling and allocation of sounds for different units.

Was that "in a nutshell"???

Again, I encourage you to dabble with the Scenario League's Design Tips section that relate directly to aspects such as inter-map transport and civilize2-leaders2 - both of which are embraced in the 'new look' rules.txt.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Question  Old Post 28-06-2000 10:31 Visit Kestrel's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I may have misunderstood one of the items in your post.

What do you mean "b.t.w. - no more Domain 3 units".

Domain 3 Units still appear to work for me in ToT (That is, they can move on land or sea, can attack Land or Sea Units, when on land can be attacked by Land Units or Sea Units or Air Units or domain 3 units, when at sea can be attacked by only Sea or Air or domain 3 units.)

(What doesn't work in ToT which did in previous versions of CIV2 is the ability to 'terraform' Ocean to Land by altering the @TERRAIN parameters, as far as I have been able to determine so far).

Note that these tests were carried out with the original, unpatched Civ2 -ToT.

Do Domain 3 units work for anyone else in ToT ?

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
  Old Post 28-06-2000 13:17 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

Kestrel,

Apologies - I wasn't clear. I meant that rather than needing to use Domain 3 units as a technique to create impassable terrain, you may now allot 'impassability' to a terrain type(s). I've not tested whether Domain 3 units still work or not with ToT (1.0 or 1.1) but have no reason to assume that they don't, and indeed your own application of them clearly indicate that they're still very much an option for designers.

Also, (b.) - I meant a bonus for being the first to land on Alpha Centauri.

b.t.w. - well done on your excellent efforts to date!

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 30-06-2000 07:19 Visit Kestrel's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Cam,

Thanks both for the clarification and the praise.

Regards,

Kestrel.

myrlyn is offline myrlyn
Chieftain
Bloomington,Il
Jan 2000
time: 05:14
Post  Old Post 30-06-2000 17:55
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

Domain 3 units do in fact work in ToT.

2 cents is all i have.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:14
  Old Post 01-07-2000 18:33
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

I posted this in another thread awhile back, but it seems appropriate to post it here, too.

You can build cities on impassable terrain.

In the SF game, Environeers can enter 'impassable terrain', and I have built cities on both 'acid shallows' (Funestis), and 'beacon' (Orbital) terrain. Contrary to my own expectations, my own ground units could not enter the cities, although air units could.

I am not sure of the strategic implications, since neither city was ever attacked (both were 'interior' cities).

I haven't tried this with the fantasy game, but I can't see it being different with dwrves and goblin miners in bedrock--lord knows, I've seen the AI plant enough fortresses there...

Civmaniac is offline Civmaniac
Chieftain

Jul 2000
time: 05:14
Cool  Old Post 11-07-2000 23:06
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

ToT has lots of new stuff:
Tribe Limits
Map Limits
Unbribale units
Multi map attributes
Invisable units
UnDisbanable units
Natural Flight
Cross impasable

randomturn is offline randomturn
Prince
NYC US
Aug 1999
time: 05:14
Post  Old Post 12-07-2000 03:02
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

Where is the Scenario League's design tip sheet for ToT?

Cam is offline Cam
King
Australia
Jan 1970
time: 14:44
Exclamation  Old Post 08-08-2000 12:57 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

Just to advise that the Scenario League's site has had an update with the addition of Darth Veda's Design Tip on the technology handling within Test of Time: 'Getting @Civilize2 and @Leader2 to work for you!' at sleague.apolyton.net/Guides/sldt_tot_civ2lead2_trick.shtml .

The index of Design Tips can be found at sleague.apolyton.net/Guides/tips_main.shtml

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0393 seconds (87.93% PHP - 12.07% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net